ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
Loading...
Searching...
No Matches
CMlFrame Struct Reference

#include <doc.h>

Inheritance diagram for CMlFrame:
[legend]

Public Member Functions

CMlControl GetFirstChild (Text ControlId)
Void Scroll (Vec2 DeltaInGridUnits)
Void ScrollBumpTop ()
Void ScrollBumpBottom ()
Void ScrollBumpLeft ()
Void ScrollBumpRight ()
Public Member Functions inherited from CMlControl
Boolean HasClass (Text Class)
Boolean DataAttributeExists (Text DataName)
Text DataAttributeGet (Text DataName)
Void DataAttributeSet (Text DataName, Text DataValue)
Void Show ()
Void Hide ()
Void Focus ()

Public Attributes

const CMlControl[] Controls
Boolean ClipWindowActive
Vec2 ClipWindowRelativePosition
Vec2 ClipWindowSize
Boolean ScrollActive
Vec2 ScrollOffset
const Vec2 ScrollAnimOffset
Vec2 ScrollMax
Vec2 ScrollMin
Boolean ScrollGridSnap
Vec2 ScrollGrid
Boolean DisablePreload
Public Attributes inherited from CMlControl
const CMlFrame Parent
const Text ControlId
const Text[] ControlClasses
Vec2 Size
AlignHorizontal HorizontalAlign
AlignVertical VerticalAlign
Boolean Visible
Vec2 RelativePosition_V3
Real ZIndex
Real RelativeScale
Real RelativeRotation
const Vec2 AbsolutePosition_V3
const Real AbsoluteScale
const Real AbsoluteRotation
Text ToolTip
const Boolean IsFocused
Public Attributes inherited from CNod
const Ident Id

Additional Inherited Members

Public Types inherited from CMlControl
enum  AlignHorizontal { Left , HCenter , Right , None }
enum  AlignVertical {
  Top , VCenter , Bottom , None ,
  VCenter2
}

Detailed Description

Supported declare modes : Local


The documentation for this struct was generated from the following file: