ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CMlFrame Struct Reference

#include <doc.h>

Inheritance diagram for CMlFrame:
[legend]

Public Member Functions

CMlControl GetFirstChild (Text ControlId)
 
Void Scroll (Vec2 DeltaInGridUnits)
 
Void ScrollBumpTop ()
 
Void ScrollBumpBottom ()
 
Void ScrollBumpLeft ()
 
Void ScrollBumpRight ()
 
- Public Member Functions inherited from CMlControl
Boolean HasClass (Text Class)
 
Boolean DataAttributeExists (Text DataName)
 
Text DataAttributeGet (Text DataName)
 
Void DataAttributeSet (Text DataName, Text DataValue)
 
Void Show ()
 
Void Hide ()
 
Void Focus ()
 

Public Attributes

const CMlControl[] Controls
 
Boolean ClipWindowActive
 
Vec2 ClipWindowRelativePosition
 
Vec2 ClipWindowSize
 
Boolean ScrollActive
 
Vec2 ScrollOffset
 
const Vec2 ScrollAnimOffset
 
Vec2 ScrollMax
 
Vec2 ScrollMin
 
Boolean ScrollGridSnap
 
Vec2 ScrollGrid
 
Boolean DisablePreload
 
- Public Attributes inherited from CMlControl
const CMlFrame Parent
 
const Text ControlId
 
const Text[] ControlClasses
 
Vec2 Size
 
AlignHorizontal HorizontalAlign
 
AlignVertical VerticalAlign
 
Boolean Visible
 
Vec2 RelativePosition_V3
 
Real ZIndex
 
Real RelativeScale
 
Real RelativeRotation
 
const Vec2 AbsolutePosition_V3
 
const Real AbsoluteScale
 
const Real AbsoluteRotation
 
Text ToolTip
 
const Boolean IsFocused
 
- Public Attributes inherited from CNod
const Ident Id
 

Additional Inherited Members

- Public Types inherited from CMlControl
enum  AlignHorizontal { Left , HCenter , Right , None }
 
enum  AlignVertical {
  Top , VCenter , Bottom , None ,
  VCenter2
}
 

Detailed Description

Supported declare modes : Local


The documentation for this struct was generated from the following file: