ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CModeTurretManager Struct Reference
Inheritance diagram for CModeTurretManager:
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Public Member Functions

Void MapTurrets_Reset ()
 
CModeTurret Turret_Create (Ident ModelId, Vec3 Position, Vec3 Direction, Integer Clan, CPlayer OwnerPlayer)
 
CModeTurret Turret_CreateWithOwner (Ident ModelId, Vec3 Position, Vec3 Direction, Vec3 Up, Integer Clan, Ident OwnerId)
 
CModeTurret Turret_CreateWithOwner (Ident ModelId, Vec3 Position, Vec3 Direction, Vec3 Up, Integer Clan, Ident OwnerId, Boolean AutoAimOn, Boolean AutoTriggerOn)
 
Vec3 Turret_GetPosition (CModeTurret Turret)
 
Void Turret_Destroy (CModeTurret Turret)
 
Void Turret_DestroyAll ()
 
Void Turret_Activate (CModeTurret Turret)
 
Void Turret_Deactivate (CModeTurret Turret)
 
Void Turret_SetIsAutomatic (CModeTurret Turret, Boolean IsAuto)
 
Void Turret_Auto_SetAimAnticipation (CModeTurret Turret, Real AimAnticipationMs)
 
Void Turret_Auto_SetFirePeriod (CModeTurret Turret, Integer FirePeriodMs)
 
Void Turret_Auto_SetTargetDetectionFov (CModeTurret Turret, Real DectectionFOVDeg)
 
Void Turret_Auto_SetTargetDetectionRadius (CModeTurret Turret, Real DetectionRadius)
 
CEntity Turret_Auto_GetTarget (CModeTurret Turret)
 
Void Turret_Manual_SetTargetPos (CModeTurret Turret, Vec3 TargetPos)
 
Void Turret_Manual_Fire (CModeTurret Turret)
 

Public Attributes

CModeTurret[] Turrets
 
- Public Attributes inherited from CNod
const Ident Id
 

The documentation for this struct was generated from the following file: