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Void | MapTurrets_Reset () |
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CModeTurret | Turret_Create (Ident ModelId, Vec3 Position, Vec3 Direction, Integer Clan, CPlayer OwnerPlayer) |
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CModeTurret | Turret_CreateWithOwner (Ident ModelId, Vec3 Position, Vec3 Direction, Vec3 Up, Integer Clan, Ident OwnerId) |
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CModeTurret | Turret_CreateWithOwner (Ident ModelId, Vec3 Position, Vec3 Direction, Vec3 Up, Integer Clan, Ident OwnerId, Boolean AutoAimOn, Boolean AutoTriggerOn) |
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Vec3 | Turret_GetPosition (CModeTurret Turret) |
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Void | Turret_Destroy (CModeTurret Turret) |
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Void | Turret_DestroyAll () |
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Void | Turret_Activate (CModeTurret Turret) |
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Void | Turret_Deactivate (CModeTurret Turret) |
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Void | Turret_SetIsAutomatic (CModeTurret Turret, Boolean IsAuto) |
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Void | Turret_Auto_SetAimAnticipation (CModeTurret Turret, Real AimAnticipationMs) |
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Void | Turret_Auto_SetFirePeriod (CModeTurret Turret, Integer FirePeriodMs) |
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Void | Turret_Auto_SetTargetDetectionFov (CModeTurret Turret, Real DectectionFOVDeg) |
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Void | Turret_Auto_SetTargetDetectionRadius (CModeTurret Turret, Real DetectionRadius) |
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CEntity | Turret_Auto_GetTarget (CModeTurret Turret) |
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Void | Turret_Manual_SetTargetPos (CModeTurret Turret, Vec3 TargetPos) |
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Void | Turret_Manual_Fire (CModeTurret Turret) |
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The documentation for this struct was generated from the following file: