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ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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This is the complete list of members for CModeVehicleManager, including all inherited members.
| Children enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| DestroyAllVehicles() (defined in CModeVehicleManager) | CModeVehicleManager | |
| Driver enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| EArmorUse enum name (defined in CModeVehicleManager) | CModeVehicleManager | |
| ESlotType enum name (defined in CModeVehicleManager) | CModeVehicleManager | |
| Group enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| Id (defined in CNod) | CNod | |
| MapVehicles_Reset() (defined in CModeVehicleManager) | CModeVehicleManager | |
| Mine enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| Owner enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| Passenger enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| Self enum value (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_Assign_AutoPilot(CModeVehicle Vehicle, Text ModelName) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_Assign_AutoPilot(CModeVehicle Vehicle, Text ModelName, Boolean LoopPath) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_Create(Ident ModelId, Integer Clan, Integer Armor, EArmorUse ArmorUse, CMapSpawn Spawn) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_Create(Ident ModelId, Vec3 Offset, Integer Armor, EArmorUse ArmorUse, CModeVehicle Owner) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_Destroy(CModeVehicle Vehicle) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_SetShieldVisible(CModeVehicle Vehicle, Boolean IsVisible) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicle_SetTrailVisible(CModeVehicle Vehicle, Boolean IsVisible) (defined in CModeVehicleManager) | CModeVehicleManager | |
| VehicleModel_GetSlotsCount(Ident ModelId, ESlotType SlotType) (defined in CModeVehicleManager) | CModeVehicleManager | |
| Vehicles (defined in CModeVehicleManager) | CModeVehicleManager |