ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CModeVehicleManager Struct Reference
Inheritance diagram for CModeVehicleManager:
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Public Types

enum  EArmorUse {
  Self , Group , Owner , Children ,
  Mine
}
 
enum  ESlotType { Driver , Passenger }
 

Public Member Functions

Void MapVehicles_Reset ()
 
Void DestroyAllVehicles ()
 
CModeVehicle Vehicle_Create (Ident ModelId, Integer Clan, Integer Armor, EArmorUse ArmorUse, CMapSpawn Spawn)
 
CModeVehicle Vehicle_Create (Ident ModelId, Vec3 Offset, Integer Armor, EArmorUse ArmorUse, CModeVehicle Owner)
 
Void Vehicle_Destroy (CModeVehicle Vehicle)
 
Void Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName)
 
Void Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName, Boolean LoopPath)
 
Void Vehicle_SetTrailVisible (CModeVehicle Vehicle, Boolean IsVisible)
 
Void Vehicle_SetShieldVisible (CModeVehicle Vehicle, Boolean IsVisible)
 
Integer VehicleModel_GetSlotsCount (Ident ModelId, ESlotType SlotType)
 

Public Attributes

CModeVehicle[] Vehicles
 
- Public Attributes inherited from CNod
const Ident Id
 

The documentation for this struct was generated from the following file: