ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
Loading...
Searching...
No Matches
CModeVehicleManager Struct Reference
Inheritance diagram for CModeVehicleManager:
[legend]

Public Types

enum  EArmorUse {
  Self , Group , Owner , Children ,
  Mine
}
enum  ESlotType { Driver , Passenger }

Public Member Functions

Void MapVehicles_Reset ()
Void DestroyAllVehicles ()
CModeVehicle Vehicle_Create (Ident ModelId, Integer Clan, Integer Armor, EArmorUse ArmorUse, CMapSpawn Spawn)
CModeVehicle Vehicle_Create (Ident ModelId, Vec3 Offset, Integer Armor, EArmorUse ArmorUse, CModeVehicle Owner)
Void Vehicle_Destroy (CModeVehicle Vehicle)
Void Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName)
Void Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName, Boolean LoopPath)
Void Vehicle_SetTrailVisible (CModeVehicle Vehicle, Boolean IsVisible)
Void Vehicle_SetShieldVisible (CModeVehicle Vehicle, Boolean IsVisible)
Integer VehicleModel_GetSlotsCount (Ident ModelId, ESlotType SlotType)

Public Attributes

CModeVehicle[] Vehicles
Public Attributes inherited from CNod
const Ident Id

The documentation for this struct was generated from the following file: