ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CSmAction Member List

This is the complete list of members for CSmAction, including all inherited members.

AmmoGain (defined in CSmAction)CSmAction
Anim_GetModelId(Text ModelName) (defined in CSmAction)CSmAction
Anim_PlayAtLocation(Ident AnimModelId, Vec3 Position, Vec3 Direction) (defined in CSmAction)CSmAction
Anim_PlayOnPlayer(Ident AnimModelId, CSmPlayer Player) (defined in CSmAction)CSmAction
Anim_Stop(Ident AnimId) (defined in CSmAction)CSmAction
Cooldown (defined in CSmAction)CSmAction
Cooldown_IsReady() (defined in CSmAction)CSmAction
Cooldown_Start() (defined in CSmAction)CSmAction
Energy (defined in CSmAction)CSmAction
EnergyCost (defined in CSmAction)CSmAction
EnergyMax (defined in CSmAction)CSmAction
EnergyReload (defined in CSmAction)CSmAction
GetPlayerAmmo(CSmPlayer Player) (defined in CSmAction)CSmAction
GetPlayerAmmoMax(CSmPlayer Player) (defined in CSmAction)CSmAction
HasNoPlayerCollision (defined in CSmAction)CSmAction
Id (defined in CNod)CNod
IsActive (defined in CSmAction)CSmAction
IsAttractor (defined in CSmAction)CSmAction
IsBound (defined in CSmAction)CSmAction
IsFlying (defined in CSmAction)CSmAction
IsFreeLooking (defined in CSmAction)CSmAction
IsFrozen (defined in CSmAction)CSmAction
IsGliding (defined in CSmAction)CSmAction
IsJumping (defined in CSmAction)CSmAction
IsRunning (defined in CSmAction)CSmAction
IsSliding (defined in CSmAction)CSmAction
IsSneaking (defined in CSmAction)CSmAction
Now (defined in CSmAction)CSmAction
Owner (defined in CSmAction)CSmAction
OwnerVehicle (defined in CSmAction)CSmAction
PendingEvents (defined in CSmAction)CSmAction
Players (defined in CSmAction)CSmAction
Projectile_CreateAtLocation(Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) (defined in CSmAction)CSmAction
Projectile_CreateOnPlayer(Ident ProjectileModelId, CSmPlayer Shooter) (defined in CSmAction)CSmAction
Projectile_GetModelId(Text ModelName) (defined in CSmAction)CSmAction
SendRulesEvent(Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim) (defined in CSmAction)CSmAction
Shield_CreateAtLocation(Vec3 Position, Vec3 Direction) (defined in CSmAction)CSmAction
Shield_CreateOnPlayer(CSmPlayer ShieldOwner) (defined in CSmAction)CSmAction
Shield_Destroy(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_Exists(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_GetArmor(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_GetArmorMax(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_GetCooldown(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_GetIsActive(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_GetTickReload(Ident ShieldId) (defined in CSmAction)CSmAction
Shield_SetArmor(Ident ShieldId, Integer ShieldArmor) (defined in CSmAction)CSmAction
Shield_SetIsActive(Ident ShieldId, Boolean ShieldIsActive) (defined in CSmAction)CSmAction
State_Boolean1 (defined in CSmAction)CSmAction
State_EntityId1 (defined in CSmAction)CSmAction
State_Integer1 (defined in CSmAction)CSmAction
State_Integer2 (defined in CSmAction)CSmAction
Variant (defined in CSmAction)CSmAction
Vehicle_TriggerTurbo() (defined in CSmAction)CSmAction
Vehicle_TriggerTurboBrake() (defined in CSmAction)CSmAction