ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CSmAction Struct Reference

#include <doc.h>

Inheritance diagram for CSmAction:
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Public Member Functions

Void SendRulesEvent (Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim)
Ident Anim_GetModelId (Text ModelName)
Ident Anim_PlayAtLocation (Ident AnimModelId, Vec3 Position, Vec3 Direction)
Ident Anim_PlayOnPlayer (Ident AnimModelId, CSmPlayer Player)
Void Anim_Stop (Ident AnimId)
Ident Projectile_GetModelId (Text ModelName)
Ident Projectile_CreateAtLocation (Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity)
Ident Projectile_CreateOnPlayer (Ident ProjectileModelId, CSmPlayer Shooter)
Boolean Cooldown_IsReady ()
Void Cooldown_Start ()
Ident Shield_CreateAtLocation (Vec3 Position, Vec3 Direction)
Ident Shield_CreateOnPlayer (CSmPlayer ShieldOwner)
Void Shield_Destroy (Ident ShieldId)
Boolean Shield_Exists (Ident ShieldId)
Integer Shield_GetArmor (Ident ShieldId)
Void Shield_SetArmor (Ident ShieldId, Integer ShieldArmor)
Boolean Shield_GetIsActive (Ident ShieldId)
Void Shield_SetIsActive (Ident ShieldId, Boolean ShieldIsActive)
Integer Shield_GetArmorMax (Ident ShieldId)
Integer Shield_GetTickReload (Ident ShieldId)
Integer Shield_GetCooldown (Ident ShieldId)
Integer GetPlayerAmmo (CSmPlayer Player)
Integer GetPlayerAmmoMax (CSmPlayer Player)
Void Vehicle_TriggerTurbo ()
Void Vehicle_TriggerTurboBrake ()

Public Attributes

const Integer Now
const Integer Variant
const CSmPlayer[] Players
const CSmPlayer Owner
const CModeVehicle OwnerVehicle
const Boolean IsActive
const Boolean IsBound
Integer Energy
Integer EnergyMax
Integer EnergyCost
Boolean EnergyReload
Real AmmoGain
Ident State_EntityId1
Integer State_Integer1
Integer State_Integer2
Boolean State_Boolean1
const CSmActionEvent[] PendingEvents
Boolean IsJumping
Boolean IsGliding
Boolean IsAttractor
Boolean IsFlying
Boolean IsSliding
Boolean IsRunning
Boolean IsFrozen
Boolean IsSneaking
Boolean IsFreeLooking
Boolean HasNoPlayerCollision
Integer Cooldown
Public Attributes inherited from CNod
const Ident Id

Detailed Description

Supported declare modes : Local An action


The documentation for this struct was generated from the following file: