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ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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#include <doc.h>
Public Member Functions | |
| Void | SendRulesEvent (Text Param1, Text[] Param2, CEntity Shooter, CEntity Victim) |
| Ident | Anim_GetModelId (Text ModelName) |
| Ident | Anim_PlayAtLocation (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
| Ident | Anim_PlayOnPlayer (Ident AnimModelId, CSmPlayer Player) |
| Void | Anim_Stop (Ident AnimId) |
| Ident | Projectile_GetModelId (Text ModelName) |
| Ident | Projectile_CreateAtLocation (Ident ProjectileModelId, CSmPlayer PlayerToIgnore, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
| Ident | Projectile_CreateOnPlayer (Ident ProjectileModelId, CSmPlayer Shooter) |
| Boolean | Cooldown_IsReady () |
| Void | Cooldown_Start () |
| Ident | Shield_CreateAtLocation (Vec3 Position, Vec3 Direction) |
| Ident | Shield_CreateOnPlayer (CSmPlayer ShieldOwner) |
| Void | Shield_Destroy (Ident ShieldId) |
| Boolean | Shield_Exists (Ident ShieldId) |
| Integer | Shield_GetArmor (Ident ShieldId) |
| Void | Shield_SetArmor (Ident ShieldId, Integer ShieldArmor) |
| Boolean | Shield_GetIsActive (Ident ShieldId) |
| Void | Shield_SetIsActive (Ident ShieldId, Boolean ShieldIsActive) |
| Integer | Shield_GetArmorMax (Ident ShieldId) |
| Integer | Shield_GetTickReload (Ident ShieldId) |
| Integer | Shield_GetCooldown (Ident ShieldId) |
| Integer | GetPlayerAmmo (CSmPlayer Player) |
| Integer | GetPlayerAmmoMax (CSmPlayer Player) |
| Void | Vehicle_TriggerTurbo () |
| Void | Vehicle_TriggerTurboBrake () |
Public Attributes | |
| const Integer | Now |
| const Integer | Variant |
| const CSmPlayer[] | Players |
| const CSmPlayer | Owner |
| const CModeVehicle | OwnerVehicle |
| const Boolean | IsActive |
| const Boolean | IsBound |
| Integer | Energy |
| Integer | EnergyMax |
| Integer | EnergyCost |
| Boolean | EnergyReload |
| Real | AmmoGain |
| Ident | State_EntityId1 |
| Integer | State_Integer1 |
| Integer | State_Integer2 |
| Boolean | State_Boolean1 |
| const CSmActionEvent[] | PendingEvents |
| Boolean | IsJumping |
| Boolean | IsGliding |
| Boolean | IsAttractor |
| Boolean | IsFlying |
| Boolean | IsSliding |
| Boolean | IsRunning |
| Boolean | IsFrozen |
| Boolean | IsSneaking |
| Boolean | IsFreeLooking |
| Boolean | HasNoPlayerCollision |
| Integer | Cooldown |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local An action