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ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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This is the complete list of members for CSmAction, including all inherited members.
| Cooldown (defined in CSmAction) | CSmAction | |
| Cooldown_IsReady(Integer Now) (defined in CSmAction) | CSmAction | |
| Cooldown_Start() (defined in CSmAction) | CSmAction | |
| CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) (defined in CSmAction) | CSmAction | |
| CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) (defined in CSmAction) | CSmAction | |
| CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId) (defined in CSmAction) | CSmAction | |
| CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) (defined in CSmAction) | CSmAction | |
| Energy (defined in CSmAction) | CSmAction | |
| EnergyCost (defined in CSmAction) | CSmAction | |
| EnergyMax (defined in CSmAction) | CSmAction | |
| EnergyReload (defined in CSmAction) | CSmAction | |
| GetAnimModelId(Text ModelName) (defined in CSmAction) | CSmAction | |
| GetProjectileModelId(Text ModelName) (defined in CSmAction) | CSmAction | |
| Id (defined in CNod) | CNod | |
| IsActive (defined in CSmAction) | CSmAction | |
| Now (defined in CSmAction) | CSmAction | |
| Owner (defined in CSmAction) | CSmAction | |
| PendingEvents (defined in CSmAction) | CSmAction | |
| PlayAnimAtPosition(Ident AnimModelId, Vec3 Position, Vec3 Direction) (defined in CSmAction) | CSmAction | |
| PlayAnimOnPlayer(Ident AnimModelId, CSmPlayer Player) (defined in CSmAction) | CSmAction | |
| Players (defined in CSmAction) | CSmAction | |
| SendRulesEvent(Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) (defined in CSmAction) | CSmAction | |
| Variant (defined in CSmAction) | CSmAction |