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ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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#include <doc.h>
Public Member Functions | |
| Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
| Ident | GetAnimModelId (Text ModelName) |
| Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
| Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
| Ident | GetProjectileModelId (Text ModelName) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
| Boolean | Cooldown_IsReady (Integer Now) |
| Void | Cooldown_Start () |
Public Attributes | |
| const Integer | Now |
| const Integer | Variant |
| CSmPlayer[] | Players |
| CSmPlayer | Owner |
| const Boolean | IsActive |
| Integer | Energy |
| Integer | EnergyMax |
| Integer | EnergyCost |
| Boolean | EnergyReload |
| const CSmActionEvent[] | PendingEvents |
| Integer | Cooldown |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local