ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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#include <doc.h>
Public Member Functions | |
Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
Ident | GetAnimModelId (Text ModelName) |
Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
Ident | GetProjectileModelId (Text ModelName) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
Boolean | Cooldown_IsReady (Integer Now) |
Void | Cooldown_Start () |
Public Attributes | |
const Integer | Now |
const Integer | Variant |
CSmPlayer[] | Players |
CSmPlayer | Owner |
const Boolean | IsActive |
Integer | Energy |
Integer | EnergyMax |
Integer | EnergyCost |
Boolean | EnergyReload |
const CSmActionEvent[] | PendingEvents |
Integer | Cooldown |
Public Attributes inherited from CNod | |
const Ident | Id |
Supported declare modes : Local