|
enum | ERenderTech { Unknown
, Tech3
} |
|
enum | ETexFilter {
Point
, Bilinear
, Trilinear
, Anisotropic
,
AnisoPoint
} |
|
enum | ETexAddress { Wrap
, Mirror
, Clamp
, BorderSM3
} |
|
enum | EColorSpace { Linear
, sRGB
} |
|
enum | EVideoTimer { Game
, Human
, Scene
, Default
} |
|
enum | EGenerateUV {
NoGenerate
, CameraVertex
, WorldVertex
, WorldVertexXY
,
WorldVertexXZ
, WorldVertexYZ
, CameraNormal
, WorldNormal
,
CameraReflectionVector
, WorldReflectionVector
, WorldNormalNeg
, WaterReflectionVector
,
Hack1Vertex
, DEPRECATED
, FogPlane0
, Vsk3SeaFoam
,
ImageSpace
, LightDir0Reflect
, EyeNormal
, ShadowB1Pw01
,
Tex3AsPosPrCamera
, FlatWaterReflect
, FlatWaterRefract
, FlatWaterFresnel
,
WorldPosXYblendZY
, DisableVshOutput
} |
|
enum | EUsage {
Color
, Light
, DuDv
, Render
,
DuDvLumi
, NormXYZ
, NormXY
, DepthCmp
,
DispH01
, NormPal8b
, NormXYZ
, NormXY
,
NormPal8b
, NormPal16b
, ColorFloat
, RenderFloat
,
DuDv1
, Alpha
, LightAlpha
, NormX0ZY
,
NormX0ZY
, TexCoord
, Render16b
, Vertex
,
BumpTxTy
, BumpTxTy
, Norm0YZX
, Norm0YZX
,
YZX
, Depth
, LinearL16
, NormATI2N
,
ATI2N
, Color16b
, FI0E
, SpecFI0E
} |
|
enum | EColorDepth { DefaultColorDepth
, Color16b
, Color32b
} |
|
enum | ECubeMapFace {
None =(32b)
, XPos
, XNeg
, YPos
,
YNeg
, ZPos
, ZNeg
} |
|
enum | EBumpCompressMode { None =(32b)
, Pal8b
, DXT1 =(4b)
, Pal16b
} |
|
enum | EPixelUpdate {
None =(32b)
, Render
, Shader
, DynaSpecular
,
Clear
, RenderVideo
} |
|
enum | EDynamic { Off
, On
, Buffers
} |
|
enum | ENormalRotate { None =(32b)
, y
} |
|
enum | EEdCustomSaveOp { None =(32b)
, Diffuse
, DXT5
} |
|
enum | ECompressor { NVidia
, DirectX
} |
|
enum | EForceBorderSize { texel
, texels
, texels
, texels
} |
|
enum | EMipMapAlpha01 { HalfBinary
, ForceBinary
, ShadeOfGray
} |
|