Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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CNetMasterServerUserInfo Struct Reference

#include <doc.h>

Inheritance diagram for CNetMasterServerUserInfo:
[legend]

Public Types

enum  EFirstPartySignInState { Unknown , NotSignedUp , SignedOut , SignedIn }
enum  EMasterServerConnectionStatus { NotConnected , Connecting , Connected , Disconnecting }
enum  EMasterServerConnectionDetailedStatus {
  NotConnected , CheckingNetworkAvailability , CheckingMasterServerConnexion , WaitingCredentials ,
  CheckingMasterServerWaitingQueue , WaitingOnMasterServerQueue , WaitingSubscriptionCredentials , CheckingSubscriptionCredentials ,
  WaitingSubscriptionInfo , Subscribe , OpeningSession , Identifying ,
  GettingZones , WaitingNewZone , ChangingZone , GettingOnlineProfile ,
  SynchronizingProfileChunks , AssociatingKey , UpdatingProfile , GettingBannedCryptedChecksumsList ,
  GettingTitleInfo , ConnectingToUbiServices , FinalizingConnection , Connected ,
  Disconnecting
}
enum  EMasterServerConnectionError {
  None , NetworkNotAvailable , FirstPartySignedOut , NoUbiServicesSession ,
  MasterServerDisabled , MasterServerInSafeMode , KillSwitchEnabled , BetaBanned ,
  BetaNotApproved , NoUplayPC
}
enum  ETaskErrorType {
  Success , Canceled , Unexpected , Internal ,
  DataManager , PrivilegeManager , MasterServer , UbiServices ,
  UplayPC , PS4 , XboxOne
}

Public Attributes

const Ident Id
const Text Login
const Text DisplayName
const EMasterServerConnectionStatus ConnectionStatus
const ETaskErrorType LastConnectionErrorType
const Integer LastConnectionErrorCode
const Text LastConnectionErrorDescription
const Boolean HasUplayProfile
const Boolean HasAcceptedNDA
const CNetUbiServicesNews[] UbiServicesSpaceNews
const CNetUbiServicesNews[] UbiServicesProfileNews
Public Attributes inherited from CNod
const Ident Id

Detailed Description

Masterserver user info.

Member Data Documentation

◆ ConnectionStatus

const EMasterServerConnectionStatus CNetMasterServerUserInfo::ConnectionStatus

Connection status: NotConnected, Connecting, Connected or Disconnecting.

◆ DisplayName

const Text CNetMasterServerUserInfo::DisplayName

Display name.

◆ HasAcceptedNDA

const Boolean CNetMasterServerUserInfo::HasAcceptedNDA

Return if the user has a accepted DNA.

◆ HasUplayProfile

const Boolean CNetMasterServerUserInfo::HasUplayProfile

Return if the user has a Uplay profile.

◆ Login

const Text CNetMasterServerUserInfo::Login

Login.


The documentation for this struct was generated from the following file: