Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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This is the complete list of members for CSmAction, including all inherited members.
Cooldown (defined in CSmAction) | CSmAction | |
Cooldown_IsReady(Integer Now) (defined in CSmAction) | CSmAction | |
Cooldown_Start() (defined in CSmAction) | CSmAction | |
CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) (defined in CSmAction) | CSmAction | |
CreateProjectile(CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) (defined in CSmAction) | CSmAction | |
CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId) (defined in CSmAction) | CSmAction | |
CreateShoot(CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) (defined in CSmAction) | CSmAction | |
Energy (defined in CSmAction) | CSmAction | |
EnergyCost (defined in CSmAction) | CSmAction | |
EnergyMax (defined in CSmAction) | CSmAction | |
EnergyReload (defined in CSmAction) | CSmAction | |
GetAnimModelId(Text ModelName) (defined in CSmAction) | CSmAction | |
GetProjectileModelId(Text ModelName) (defined in CSmAction) | CSmAction | |
HasNoPlayerCollision (defined in CSmAction) | CSmAction | |
Id (defined in CNod) | CNod | |
IsActive (defined in CSmAction) | CSmAction | |
IsAttractor (defined in CSmAction) | CSmAction | |
IsBound (defined in CSmAction) | CSmAction | |
IsFlying (defined in CSmAction) | CSmAction | |
IsFreeLooking (defined in CSmAction) | CSmAction | |
IsFrozen (defined in CSmAction) | CSmAction | |
IsGliding (defined in CSmAction) | CSmAction | |
IsJumping (defined in CSmAction) | CSmAction | |
IsRunning (defined in CSmAction) | CSmAction | |
IsSliding (defined in CSmAction) | CSmAction | |
IsSneaking (defined in CSmAction) | CSmAction | |
Now (defined in CSmAction) | CSmAction | |
Owner (defined in CSmAction) | CSmAction | |
PendingEvents (defined in CSmAction) | CSmAction | |
PlayAnimAtPosition(Ident AnimModelId, Vec3 Position, Vec3 Direction) (defined in CSmAction) | CSmAction | |
PlayAnimOnPlayer(Ident AnimModelId, CSmPlayer Player) (defined in CSmAction) | CSmAction | |
Players (defined in CSmAction) | CSmAction | |
SendRulesEvent(Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) (defined in CSmAction) | CSmAction | |
SendRulesEvent(Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim, CSmObject Object) (defined in CSmAction) | CSmAction | |
Variant (defined in CSmAction) | CSmAction |