Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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CSmAction Struct Reference

#include <doc.h>

Inheritance diagram for CSmAction:
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Public Member Functions

Void SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim)
Void SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim, CSmObject Object)
Ident GetAnimModelId (Text ModelName)
Void PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player)
Void PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction)
Ident GetProjectileModelId (Text ModelName)
Void CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity)
Void CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId)
Void CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId)
Void CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId)
Boolean Cooldown_IsReady (Integer Now)
Void Cooldown_Start ()

Public Attributes

const Integer Now
const Integer Variant
CSmPlayer[] Players
CSmPlayer Owner
const Boolean IsActive
const Boolean IsBound
Integer Energy
Integer EnergyMax
Integer EnergyCost
Boolean EnergyReload
const CSmActionEvent[] PendingEvents
Integer Cooldown
Boolean IsJumping
Boolean IsGliding
Boolean IsAttractor
Boolean IsFlying
Boolean IsSliding
Boolean IsRunning
Boolean IsFrozen
Boolean IsSneaking
Boolean IsFreeLooking
Boolean HasNoPlayerCollision
Public Attributes inherited from CNod
const Ident Id

Detailed Description

Supported declare modes : Local


The documentation for this struct was generated from the following file: