Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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#include <doc.h>
Public Member Functions | |
Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim, CSmObject Object) |
Ident | GetAnimModelId (Text ModelName) |
Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
Ident | GetProjectileModelId (Text ModelName) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
Boolean | Cooldown_IsReady (Integer Now) |
Void | Cooldown_Start () |
Public Attributes | |
const Integer | Now |
const Integer | Variant |
CSmPlayer[] | Players |
CSmPlayer | Owner |
const Boolean | IsActive |
const Boolean | IsBound |
Integer | Energy |
Integer | EnergyMax |
Integer | EnergyCost |
Boolean | EnergyReload |
const CSmActionEvent[] | PendingEvents |
Integer | Cooldown |
Boolean | IsJumping |
Boolean | IsGliding |
Boolean | IsAttractor |
Boolean | IsFlying |
Boolean | IsSliding |
Boolean | IsRunning |
Boolean | IsFrozen |
Boolean | IsSneaking |
Boolean | IsFreeLooking |
Boolean | HasNoPlayerCollision |
Public Attributes inherited from CNod | |
const Ident | Id |
Supported declare modes : Local