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Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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#include <doc.h>
Public Member Functions | |
| Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim) |
| Void | SendRulesEvent (Text Param1, Text[] Param2, CSmPlayer Shooter, CSmPlayer Victim, CSmObject Object) |
| Ident | GetAnimModelId (Text ModelName) |
| Void | PlayAnimOnPlayer (Ident AnimModelId, CSmPlayer Player) |
| Void | PlayAnimAtPosition (Ident AnimModelId, Vec3 Position, Vec3 Direction) |
| Ident | GetProjectileModelId (Text ModelName) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity) |
| Void | CreateProjectile (CSmPlayer PlayerToIgnore, Ident ProjectileModelId, Vec3 InitialPosition, Vec3 InitialDirection, Vec3 InitialVelocity, Integer ContextId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId) |
| Void | CreateShoot (CSmPlayer Shooter, Ident ProjectileModelId, Integer ContextId) |
| Boolean | Cooldown_IsReady (Integer Now) |
| Void | Cooldown_Start () |
Public Attributes | |
| const Integer | Now |
| const Integer | Variant |
| CSmPlayer[] | Players |
| CSmPlayer | Owner |
| const Boolean | IsActive |
| const Boolean | IsBound |
| Integer | Energy |
| Integer | EnergyMax |
| Integer | EnergyCost |
| Boolean | EnergyReload |
| const CSmActionEvent[] | PendingEvents |
| Integer | Cooldown |
| Boolean | IsJumping |
| Boolean | IsGliding |
| Boolean | IsAttractor |
| Boolean | IsFlying |
| Boolean | IsSliding |
| Boolean | IsRunning |
| Boolean | IsFrozen |
| Boolean | IsSneaking |
| Boolean | IsFreeLooking |
| Boolean | HasNoPlayerCollision |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local