Trackmania Turbo ManiaScript Reference 2016.11.07.1615
A ManiaScript Reference of the Trackmania Turbo game.
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CUser Struct Reference

#include <doc.h>

Inheritance diagram for CUser:
[legend]

Public Types

enum  EEchelon {
  None , Bronze1 , Bronze2 , Bronze3 ,
  Silver1 , Silver2 , Silver3 , Gold1 ,
  Gold2 , Gold3
}
 
enum  ETagType { Bronze , Silver , Gold , Nadeo }
 
enum  EStereoDisplayMode { None , Stereo , HMD }
 
enum  EMuteSetting { Auto , Muted , NotMuted }
 
enum  PlayerType { Human , Fake =(not net) , Net , Replay }
 
enum  SpectatorMode { Void , Watcher , LocalWatcher , Target }
 

Public Attributes

const Text Login
 
const Text Name
 
const Text AvatarUrl
 
const Text ZonePath
 
const Text ZoneFlagUrl
 
const Text CountryFlagUrl
 
const Text Language
 
const Text Description
 
const Vec3 Color
 
const Text ClubLink
 
const Text BroadcastTVLogin
 
const Text SteamUserId
 
const Integer FameStars
 
const EEchelon Echelon
 
const Integer NextEchelonPercent
 
const Boolean IsBeginner
 
const Integer LadderRank
 
const Integer LadderTotal
 
const Real LadderPoints
 
const Text LadderZoneName
 
const Text LadderZoneFlagUrl
 
const Boolean IsFakeUser
 
const Integer[] Tags_Favored_Indices
 
const Text[] Tags_Id
 
const ETagType[] Tags_Type
 
const Text[] Tags_Comments
 
const Text[] Tags_Deliverer
 
const Boolean VoiceChat_Supported
 
EMuteSetting VoiceChat_MuteSetting
 
const Boolean VoiceChat_IsSpeaking
 
const Boolean VoiceChat_IsMuted
 
const Boolean IsConnectedToMasterServer
 
const Text[] AlliesConnected
 
const EStereoDisplayMode StereoDisplayMode
 
Boolean HackCamHmdDisabled
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local Persistent Cloud User profile.


The documentation for this struct was generated from the following file: