ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CPlaygroundClient Struct Reference

#include <doc.h>

Inheritance diagram for CPlaygroundClient:
[legend]

Public Member Functions

Void QuitServer (Boolean Silent)
 
Void QuitServerAndSetResult (Boolean Silent, Text Type, Text[] Data)
 
Void JoinTeam1 ()
 
Void JoinTeam2 ()
 
Void RequestSpectatorClient (Boolean Spectator)
 
Void SetSpectateTarget (Text Player)
 
Void ShowProfile (Text Player)
 

Public Attributes

const CMap Map
 
const Integer GameTime
 
const CUser LocalUser
 
const CUIConfig UI
 
const CServerInfo ServerInfo
 
const Ident SettingsPlayerModelId
 
const Boolean IsSpectator
 
const Boolean IsSpectatorClient
 
const Boolean UseClans
 
const Boolean UseForcedClans
 
const Boolean IsLoadingScreen
 
const Boolean IsInGameMenuDisplayed
 
const CTeam[] Teams
 
Boolean DisablePlayingStateTracking
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local Persistent API for plugins to get playground info.

Member Function Documentation

◆ RequestSpectatorClient()

Void CPlaygroundClient::RequestSpectatorClient ( Boolean Spectator)

Request change of IsSpectatorClient (not immediate, and it may be refused).

Member Data Documentation

◆ IsSpectator

const Boolean CPlaygroundClient::IsSpectator

Is in spectator mode - may be only for a short time between rounds.

◆ IsSpectatorClient

const Boolean CPlaygroundClient::IsSpectatorClient

Client actually desires to spectate instead of playing.

◆ Map

const CMap CPlaygroundClient::Map

Null when no map loaded.


The documentation for this struct was generated from the following file: