ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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#include <doc.h>
Public Member Functions | |
Void | QuitServer (Boolean Silent) |
Void | QuitServerAndSetResult (Boolean Silent, Text Type, Text[] Data) |
Void | JoinTeam1 () |
Void | JoinTeam2 () |
Void | RequestSpectatorClient (Boolean Spectator) |
Void | SetSpectateTarget (Text Player) |
Void | ShowProfile (Text Player) |
Public Attributes | |
const CMap | Map |
const Integer | GameTime |
const CUser | LocalUser |
const CUIConfig | UI |
const CServerInfo | ServerInfo |
const Ident | SettingsPlayerModelId |
const Boolean | IsSpectator |
const Boolean | IsSpectatorClient |
const Boolean | UseClans |
const Boolean | UseForcedClans |
const Boolean | IsLoadingScreen |
const Boolean | IsInGameMenuDisplayed |
const CTeam[] | Teams |
Boolean | DisablePlayingStateTracking |
Public Attributes inherited from CNod | |
const Ident | Id |
Supported declare modes : Local Persistent API for plugins to get playground info.
Request change of IsSpectatorClient (not immediate, and it may be refused).
const Boolean CPlaygroundClient::IsSpectator |
Is in spectator mode - may be only for a short time between rounds.
const Boolean CPlaygroundClient::IsSpectatorClient |
Client actually desires to spectate instead of playing.
const CMap CPlaygroundClient::Map |
Null when no map loaded.