ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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#include <doc.h>
Public Types | |
enum | ESpecMode { Selectable , SpectatorForced , PlayerForced , SpectatorSelectable , PlayerSelectable } |
Public Member Functions | |
Void | AutoTeamBalance () |
Boolean | Kick (CUser User, Text Reason) |
Boolean | Kick (CClient Client, Text Reason) |
Boolean | Ban (CUser User, Text Reason) |
Boolean | Ban (CClient Client, Text Reason) |
Boolean | ForceSpectator (CUser User, ESpecMode SpecMode) |
Boolean | ForceSpectator (CClient Client, ESpecMode SpecMode) |
Boolean | ForcePlayerRequestedTeam (CUser User, Integer Team) |
Boolean | ForcePlayerRequestedTeam (CClient Client, Integer Team) |
Void | SetLobbyInfo (Boolean IsLobby, Integer LobbyPlayerCount, Integer LobbyMaxPlayerCount, Real LobbyPlayersLevel) |
Void | SendToServerAfterMatch (Text ServerUrl) |
Void | CustomizeQuitDialog (Text ManialinkPage, Text SendToServerUrl, Boolean ProposeAddToFavorites, Integer ForceDelay) |
Void | Authentication_GetToken (Ident UserId, Text AppLogin) |
Public Attributes | |
const CServerInfo | ServerInfo |
Boolean | IsDisableChangeTeams |
const Boolean | Authentication_GetTokenResponseReceived |
const Integer | Authentication_ErrorCode |
const Text | Authentication_Token |
Public Attributes inherited from CNod | |
const Ident | Id |
API for server control when playing online.
Always use NullId as UserId.
Boolean CServerAdmin::IsDisableChangeTeams |
Disable Team change UI on the clients.
const CServerInfo CServerAdmin::ServerInfo |
ServerInfo