ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CSmPlayerDriver Struct Reference
Inheritance diagram for CSmPlayerDriver:
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Public Types

enum  ESmDriverBehaviour {
  Static , Turret , Scripted , IA ,
  Patrol , Escape , Saunter
}
enum  ESmDriverPatrolMode { OneTrip , BackAndForth , Loop }
enum  ESmAttackFilter {
  All , AllPlayers , AllBots , AllOpposite ,
  OppositePlayers , OppositeBots , Nobody
}

Public Attributes

ESmDriverBehaviour Behaviour
Real AggroRadius
Real ShootRadius
Real TargetMinDistance
Real DisengageDistance
Real PathSpeedCoef
Real Accuracy
Integer ReactionTime
Integer ShootPeriodMin
Integer ShootPeriodMax
Boolean RocketAnticipation
Real Fov
ESmAttackFilter AttackFilter
const CSmPlayer Target
const Boolean IsStuck
Boolean IsFlying
const CSmPlayer Owner
Integer PathOffset
Real Agressivity
Boolean UseOldShootingSystem
ESmDriverPatrolMode Patrol_Mode
Vec3 Escape_AnchorPoint
Real Escape_DistanceSafe
Real Escape_DistanceMinEscape
Real Escape_DistanceMaxEscape
Vec3 Saunter_AnchorPoint
Integer Saunter_BaseChillingTime
Integer Saunter_ChillingTimeDelta
Real Saunter_Radius
Boolean Scripted_ForceAimInMoveDir
CSmPlayer ForcedTarget
CSmPlayer[] TargetsToAvoid
Public Attributes inherited from CNod
const Ident Id

The documentation for this struct was generated from the following file: