ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CSmPlayer Struct Reference

#include <doc.h>

Inheritance diagram for CSmPlayer:
[legend]

Public Types

enum  ESpawnStatus { NotSpawned , Spawning , Spawned }
 

Public Attributes

const CSmScore Score
 
const ESpawnStatus SpawnStatus
 
const Integer StartTime
 
Integer EndTime
 
Real AmmoGain
 
Real AmmoPower
 
const Boolean AutoSwitchWeapon
 
const Integer CurWeapon
 
const Integer CurAmmo
 
const Integer CurAmmoMax
 
const Integer CurAmmoUnit
 
Integer Armor
 
Integer ArmorMax
 
Integer ArmorGain
 
Integer ArmorReplenishGain
 
Real ArmorPower
 
Integer Stamina
 
const Integer StaminaMaxValue
 
Real StaminaMax
 
Real StaminaGain
 
Real StaminaPower
 
Real SpeedPower
 
Real JumpPower
 
Boolean AllowWallJump
 
Boolean AllowProgressiveJump
 
Boolean UseAlternateWeaponVisual
 
Boolean IsHighlighted
 
Real EnergyLevel
 
Vec3 ForceColor
 
const Real GetLinearHue
 
Real ForceLinearHue
 
Ident ForceModelId
 
Boolean HasShield
 
const Boolean IsInVehicle
 
Real ThrowSpeed
 
const Integer CurrentClan
 
const Integer IdleDuration
 
const Vec3 Position
 
const Real AimYaw
 
const Real AimPitch
 
const Vec3 AimDirection
 
const Vec3 Velocity
 
const Real Speed
 
const Boolean IsUnderground
 
const Boolean IsTouchingGround
 
const Boolean IsInAir
 
const Boolean IsInWater
 
const Boolean IsInOffZone
 
const Boolean IsOnTech
 
const Boolean IsOnTechGround
 
const Boolean IsOnTechLaser
 
const Boolean IsOnTechArrow
 
const Boolean IsOnTechNucleus
 
const Boolean IsOnTechArmor
 
const Boolean IsOnTechSafeZone
 
const Boolean IsOnTechTeleport
 
const Boolean IsOnTechNoWeapon
 
const Boolean IsPowerJumpActivable
 
const Boolean IsTeleportActivable
 
const Boolean IsAttractorActivable
 
const Integer NbActiveAttractors
 
const Boolean IsCapturing
 
const CSmMapLandmark CapturedLandmark
 
const CSmObject[] Objects
 
const CModeVehicle Vehicle
 
const Boolean IsFakePlayer
 
const Boolean IsBot
 
const CSmPlayerDriver Driver
 
- Public Attributes inherited from CPlayer
const CUser User
 
const Integer RequestedClan
 
const Boolean RequestsSpectate
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local NetworkRead NetworkWrite A Shootmania player.

Member Data Documentation

◆ AmmoGain

Real CSmPlayer::AmmoGain

Values in range (0.000000-10.000000)

◆ AmmoPower

Real CSmPlayer::AmmoPower

Values in range (0.100000-10.000000)

◆ ArmorPower

Real CSmPlayer::ArmorPower

Values in range (0.100000-10.000000)

◆ EnergyLevel

Real CSmPlayer::EnergyLevel

Values in range (0.000000-1.000000)

◆ GetLinearHue

const Real CSmPlayer::GetLinearHue

Values in range (0.000000-1.000000)

◆ JumpPower

Real CSmPlayer::JumpPower

Values in range (0.100000-1.000000)

◆ SpeedPower

Real CSmPlayer::SpeedPower

Values in range (0.100000-1.000000)

◆ StaminaGain

Real CSmPlayer::StaminaGain

Values in range (0.000000-1.000000)

◆ StaminaMax

Real CSmPlayer::StaminaMax

Values in range (0.100000-3.000000)

◆ StaminaPower

Real CSmPlayer::StaminaPower

Values in range (0.100000-1.000000)

◆ ThrowSpeed

Real CSmPlayer::ThrowSpeed

Values in range (0.000000-500.000000)


The documentation for this struct was generated from the following file: