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ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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#include <doc.h>
Public Types | |
| enum | ESpawnStatus { NotSpawned , Spawning , Spawned } |
Public Attributes | |
| const CSmScore | Score |
| const ESpawnStatus | SpawnStatus |
| const Integer | StartTime |
| Integer | EndTime |
| Real | AmmoGain |
| Real | AmmoPower |
| const Boolean | AutoSwitchWeapon |
| const Integer | CurWeapon |
| const Integer | CurAmmo |
| const Integer | CurAmmoMax |
| const Integer | CurAmmoUnit |
| Integer | Armor |
| Integer | ArmorMax |
| Integer | ArmorGain |
| Integer | ArmorReplenishGain |
| Real | ArmorPower |
| Integer | Stamina |
| const Integer | StaminaMaxValue |
| Real | StaminaMax |
| Real | StaminaGain |
| Real | StaminaPower |
| Real | SpeedPower |
| Real | JumpPower |
| Boolean | AllowWallJump |
| Boolean | AllowProgressiveJump |
| Boolean | UseAlternateWeaponVisual |
| Boolean | IsHighlighted |
| Real | EnergyLevel |
| Vec3 | ForceColor |
| const Real | GetLinearHue |
| Real | ForceLinearHue |
| Ident | ForceModelId |
| Boolean | HasShield |
| const Boolean | IsInVehicle |
| Real | ThrowSpeed |
| const Integer | CurrentClan |
| const Integer | IdleDuration |
| const Vec3 | Position |
| const Real | AimYaw |
| const Real | AimPitch |
| const Vec3 | AimDirection |
| const Vec3 | Velocity |
| const Real | Speed |
| const Boolean | IsUnderground |
| const Boolean | IsTouchingGround |
| const Boolean | IsInAir |
| const Boolean | IsInWater |
| const Boolean | IsInOffZone |
| const Boolean | IsOnTech |
| const Boolean | IsOnTechGround |
| const Boolean | IsOnTechLaser |
| const Boolean | IsOnTechArrow |
| const Boolean | IsOnTechNucleus |
| const Boolean | IsOnTechArmor |
| const Boolean | IsOnTechSafeZone |
| const Boolean | IsOnTechTeleport |
| const Boolean | IsOnTechNoWeapon |
| const Boolean | IsPowerJumpActivable |
| const Boolean | IsTeleportActivable |
| const Boolean | IsAttractorActivable |
| const Integer | NbActiveAttractors |
| const Boolean | IsCapturing |
| const CSmMapLandmark | CapturedLandmark |
| const CSmObject[] | Objects |
| const CModeVehicle | Vehicle |
| const Boolean | IsFakePlayer |
| const Boolean | IsBot |
| const CSmPlayerDriver | Driver |
Public Attributes inherited from CPlayer | |
| const CUser | User |
| const Integer | RequestedClan |
| const Boolean | RequestsSpectate |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local NetworkRead NetworkWrite A Shootmania player.
| Real CSmPlayer::AmmoGain |
Values in range (0.000000-10.000000)
| Real CSmPlayer::AmmoPower |
Values in range (0.100000-10.000000)
| Real CSmPlayer::ArmorPower |
Values in range (0.100000-10.000000)
| Real CSmPlayer::EnergyLevel |
Values in range (0.000000-1.000000)
| const Real CSmPlayer::GetLinearHue |
Values in range (0.000000-1.000000)
| Real CSmPlayer::JumpPower |
Values in range (0.100000-1.000000)
| Real CSmPlayer::SpeedPower |
Values in range (0.100000-1.000000)
| Real CSmPlayer::StaminaGain |
Values in range (0.000000-1.000000)
| Real CSmPlayer::StaminaMax |
Values in range (0.100000-3.000000)
| Real CSmPlayer::StaminaPower |
Values in range (0.100000-1.000000)
| Real CSmPlayer::ThrowSpeed |
Values in range (0.000000-500.000000)