Trackmania ManiaScript Reference 2026.2.2.1751
A ManiaScript Reference of the new Trackmania.
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CMlScriptIngame_ReadOnly Class Reference

Documentation for class CMlScriptIngame_ReadOnly. More...

#include <doc.h>

Inheritance diagram for CMlScriptIngame_ReadOnly:
[legend]

Public Attributes

Integer GameTime
CPlaygroundClient const *const Playground
Boolean IsSpectator
Boolean IsSpectatorClient
Boolean UseClans
Boolean UseForcedClans
CMap const *const Map
Array< CTeam const *const > Teams
Boolean IsInGameMenuDisplayed
Text CurrentServerLogin
Text CurrentServerName
Text CurrentServerDesc
Text CurrentServerJoinLink
Text CurrentServerModeName
Integer SplitScreenNum
Integer SplitScreenCount
Boolean SplitScreenIsHorizontal
Public Attributes inherited from CMlScript_ReadOnly
CMlPagePage
Boolean PageIsVisible
Boolean PageAlwaysUpdateScript
Integer Now
Integer Period
Integer CurrentTime
Text CurrentTimeText
Text CurrentLocalDateText
Text CurrentTimezone
CUser const *const LocalUser
CTitle const *const LoadedTitle
CMlScript_ReadOnly::ESystemPlatform SystemPlatform
CMlScript_ReadOnly::ESystemSkuIdentifier SystemSkuIdentifier
CParsingManagerXml
CVideoManagerVideo
CInputManagerInput
CAnimManagerAnimMgr
Public Attributes inherited from CNod
Ident const Id

Additional Inherited Members

Public Types inherited from CMlScript_ReadOnly
enum  ESystemPlatform {
  None , Steam , UPlay , PS4 ,
  XBoxOne , PS5 , XBoxSeries , Stadia ,
  Luna
}
enum  ESystemSkuIdentifier {
  Unknown , EU , US , JP ,
  CN
}

Detailed Description

Documentation for class CMlScriptIngame_ReadOnly.

Member Data Documentation

◆ CurrentServerDesc

Text CMlScriptIngame_ReadOnly::CurrentServerDesc

◆ CurrentServerJoinLink

Text CMlScriptIngame_ReadOnly::CurrentServerJoinLink

◆ CurrentServerLogin

Text CMlScriptIngame_ReadOnly::CurrentServerLogin

◆ CurrentServerModeName

Text CMlScriptIngame_ReadOnly::CurrentServerModeName

◆ CurrentServerName

Text CMlScriptIngame_ReadOnly::CurrentServerName

◆ GameTime

Integer CMlScriptIngame_ReadOnly::GameTime

◆ IsInGameMenuDisplayed

Boolean CMlScriptIngame_ReadOnly::IsInGameMenuDisplayed

◆ IsSpectator

Boolean CMlScriptIngame_ReadOnly::IsSpectator

Is in spectator mode - may be only for a short time between rounds.

◆ IsSpectatorClient

Boolean CMlScriptIngame_ReadOnly::IsSpectatorClient

Client actually desires to spectate instead of playing.

◆ Map

CMap const* const CMlScriptIngame_ReadOnly::Map

◆ Playground

CPlaygroundClient const* const CMlScriptIngame_ReadOnly::Playground

Read-only

◆ SplitScreenCount

Integer CMlScriptIngame_ReadOnly::SplitScreenCount

◆ SplitScreenIsHorizontal

Boolean CMlScriptIngame_ReadOnly::SplitScreenIsHorizontal

◆ SplitScreenNum

Integer CMlScriptIngame_ReadOnly::SplitScreenNum

◆ Teams

Array<CTeam const * const > CMlScriptIngame_ReadOnly::Teams

◆ UseClans

Boolean CMlScriptIngame_ReadOnly::UseClans

◆ UseForcedClans

Boolean CMlScriptIngame_ReadOnly::UseForcedClans

The documentation for this class was generated from the following file: