Documentation for class CMlScriptIngame_ReadOnly.
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#include <doc.h>
|
| enum | ESystemPlatform {
None
, Steam
, UPlay
, PS4
,
XBoxOne
, PS5
, XBoxSeries
, Stadia
,
Luna
} |
| |
| enum | ESystemSkuIdentifier {
Unknown
, EU
, US
, JP
,
CN
} |
| |
Documentation for class CMlScriptIngame_ReadOnly.
◆ CurrentServerDesc
| Text CMlScriptIngame_ReadOnly::CurrentServerDesc |
◆ CurrentServerJoinLink
| Text CMlScriptIngame_ReadOnly::CurrentServerJoinLink |
◆ CurrentServerLogin
| Text CMlScriptIngame_ReadOnly::CurrentServerLogin |
◆ CurrentServerModeName
| Text CMlScriptIngame_ReadOnly::CurrentServerModeName |
◆ CurrentServerName
| Text CMlScriptIngame_ReadOnly::CurrentServerName |
◆ GameTime
| Integer CMlScriptIngame_ReadOnly::GameTime |
◆ IsInGameMenuDisplayed
| Boolean CMlScriptIngame_ReadOnly::IsInGameMenuDisplayed |
◆ IsSpectator
| Boolean CMlScriptIngame_ReadOnly::IsSpectator |
Is in spectator mode - may be only for a short time between rounds.
◆ IsSpectatorClient
| Boolean CMlScriptIngame_ReadOnly::IsSpectatorClient |
Client actually desires to spectate instead of playing.
◆ Map
| CMap const* const CMlScriptIngame_ReadOnly::Map |
◆ Playground
◆ SplitScreenCount
| Integer CMlScriptIngame_ReadOnly::SplitScreenCount |
◆ SplitScreenIsHorizontal
| Boolean CMlScriptIngame_ReadOnly::SplitScreenIsHorizontal |
◆ SplitScreenNum
| Integer CMlScriptIngame_ReadOnly::SplitScreenNum |
◆ Teams
| Array<CTeam const * const > CMlScriptIngame_ReadOnly::Teams |
◆ UseClans
| Boolean CMlScriptIngame_ReadOnly::UseClans |
◆ UseForcedClans
| Boolean CMlScriptIngame_ReadOnly::UseForcedClans |
The documentation for this class was generated from the following file: