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Trackmania ManiaScript Reference 2025.6.19.2137
A ManiaScript Reference of the new Trackmania.
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An instance of an object. More...
#include <doc.h>
Public Types | |
| enum | EStatus { OnPlayer , OnAnchor , InWorld , Unspawned } |
Public Member Functions | |
| Void | SetAnchor (CMapObjectAnchor ObjectAnchor) |
| Void | SetPlayer (CSmPlayer Player) |
| Void | SetPosition (Vec3 Position) |
| Void | SetPositionAndVel (Vec3 Position, Vec3 Vel) |
| Void | SetUnspawned () |
Public Attributes | |
| CSmObject::EStatus const | Status |
| Ident const | ModelId |
| CSmPlayer *const | Player |
| CSmMapLandmark *const | AnchorLandmark |
| Vec3 const | Position |
| Vec3 const | Vel |
| Integer | MachineState |
| Boolean | Throwable |
| Ident const | ThrowLatestPlayerId |
Public Attributes inherited from CEntity | |
| Ident const | MarkerId |
Public Attributes inherited from CNod | |
| Ident const | Id |
An instance of an object.
Supported declare modes :
| enum CSmObject::EStatus |
| Void CSmObject::SetAnchor | ( | CMapObjectAnchor | ObjectAnchor | ) |
| Void CSmObject::SetUnspawned | ( | ) |
| CSmMapLandmark* const CSmObject::AnchorLandmark |
| Integer CSmObject::MachineState |
| Ident const CSmObject::ModelId |
| CSmPlayer* const CSmObject::Player |
Player holding the object, or Null if the object isn't held by a player.
| Vec3 const CSmObject::Position |
| CSmObject::EStatus const CSmObject::Status |
| Boolean CSmObject::Throwable |
| Ident const CSmObject::ThrowLatestPlayerId |
| Vec3 const CSmObject::Vel |