ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CSmModeEvent Struct Reference

#include <doc.h>

Inheritance diagram for CSmModeEvent:
[legend]

Public Types

enum  EType {
  Unknown , OnShoot , OnHit , OnNearMiss ,
  OnArmorEmpty , OnCapture , OnShotDeny , OnFallDamage ,
  OnCommand , OnPlayerAdded , OnPlayerRemoved , OnPlayerRequestRespawn ,
  OnActionCustomEvent , OnActionEvent , OnPlayerTouchesObject , OnPlayerThrowsObject ,
  OnPlayerTriggersSector , OnPlayerTriggersWaypoint , OnPlayerRequestActionChange , OnVehicleArmorEmpty ,
  OnVehicleCollision , OnVehicleVsVehicleCollision , OnVehicleLanding
}
enum  EActionSlot {
  Slot_A , Slot_B , Slot_C , Slot_D ,
  Slot_E , Slot_F , Slot_G , Slot_H
}
enum  EActionInput {
  Weapon , Movement , Activable1 , Activable2 ,
  Activable3 , Activable4 , Consumable1 , Consumable2 ,
  None
}

Public Attributes

const EType Type
const CSmPlayer Player
Integer Damage
const Integer VictimShield
const CEntity VictimEntity
Integer ShooterPoints
const CEntity ShooterEntity
const Integer ShooterClan
const Real Height
const Real MissDist
const Integer WeaponNum
const Boolean ShooterUsedAction
const Integer ShooterWeaponNum
const EActionSlot ShooterActionSlot
const Text ShooterActionId
const Boolean VictimUsedAction
const Integer VictimWeaponNum
const EActionSlot VictimActionSlot
const Text VictimActionId
const EActionSlot Action_Slot
const EActionInput ActionInput
const Text ActionId
const Text Param1
const Text[] Param2
const CSmObject Object
const Integer WaypointTime
const CSmBlockPole BlockPole
const CSmMapLandmark Landmark
const CUser User
const Boolean PlayerWasSpawned
const Boolean PlayerWasInLadderMatch
const Vec3 PlayerLastPosition
const Vec3 PlayerLastAimDirection
const Boolean GiveUp
const Text CommandName
const Boolean CommandValueBoolean
const Integer CommandValueInteger
const Real CommandValueReal
const Text CommandValueText
const Integer ActionChange
Public Attributes inherited from CBaseEvent
const Boolean HasBeenPassed
const Boolean HasBeenDiscarded
Public Attributes inherited from CBaseConstEvent
Boolean HasBeenProcessed
Public Attributes inherited from CNod
const Ident Id

Detailed Description

Supported declare modes : Local Event recieved by ShootMania gamemodes.


The documentation for this struct was generated from the following file: