ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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CSmMlScriptIngame Struct Reference

#include <doc.h>

Inheritance diagram for CSmMlScriptIngame:
[legend]

Public Attributes

const Integer ArenaNow
 
const CSmPlayer InputPlayer
 
const CSmPlayer GUIPlayer
 
const CSmPlayer[] Players
 
const CSmScore[] Scores
 
const Integer[] ClanScores
 
Boolean HideResumePlayingButton
 
const CSmMapBase[] MapBases
 
const CSmMapLandmark[] MapLandmarks
 
const CSmMapLandmark[] MapLandmarks_PlayerSpawn
 
const CSmMapLandmark[] MapLandmarks_Gauge
 
const CSmMapLandmark[] MapLandmarks_Sector
 
const CSmMapLandmark[] MapLandmarks_BotPath
 
const CSmMapLandmark[] MapLandmarks_ObjectAnchor
 
const CSmMapLandmark[] MapLandmarks_Gate
 
- Public Attributes inherited from CMlScriptIngame
const Integer GameTime
 
CUIConfig UI
 
CUIConfig ClientUI
 
Boolean IsSpectatorMode
 
const Boolean UseClans
 
const Boolean UseForcedClans
 
const CMap Map
 
const CTeam[] Teams
 
const Text CurrentServerLogin
 
const Text CurrentServerName
 
const Text CurrentServerJoinLink
 
const Text CurrentServerModeName
 
- Public Attributes inherited from CMlScript
const CMlPage Page
 
const Boolean PageIsVisible
 
const Integer Now
 
const Integer Period
 
const Integer CurrentTime
 
const Text CurrentTimeText
 
const Text CurrentLocalDateText
 
const CUser LocalUser
 
const CTitle LoadedTitle
 
const CMlEvent[] PendingEvents
 
const Real MouseX
 
const Real MouseY
 
const Boolean MouseLeftButton
 
const Boolean MouseRightButton
 
const Boolean MouseMiddleButton
 
const Boolean KeyUp
 
const Boolean KeyDown
 
const Boolean KeyLeft
 
const Boolean KeyRight
 
const Boolean KeyReturn
 
const Boolean KeySpace
 
const Boolean KeyDelete
 
Boolean EnableMenuNavigationInputs
 
const Boolean IsMenuNavigationForeground
 
const CXmlManager Xml
 
const CHttpManager Http
 
const CAudioManager Audio
 
- Public Attributes inherited from CNod
const Ident Id
 

Additional Inherited Members

- Public Types inherited from CMlScriptIngame
enum  EUISound {
  Default , Silence , StartMatch , EndMatch ,
  StartRound , EndRound , PhaseChange , TieBreakPoint ,
  TiePoint , VictoryPoint , Capture , TimeOut ,
  Notice , Warning , PlayerEliminated , PlayerHit ,
  Checkpoint , Finish , Record , ScoreProgress ,
  RankChange , Bonus , FirstHit , Combo ,
  PlayersRemaining , Custom1 , Custom2 , Custom3 ,
  Custom4
}
 
enum  EInGameMenuResult {
  Resume , Quit , NormalMenu , AdvancedMenu ,
  ServerSettings
}
 
- Public Types inherited from CMlScript
enum  LinkType {
  ExternalBrowser , ManialinkBrowser , Goto , ExternalFromId ,
  ManialinkFromId , GotoFromId
}
 
- Public Member Functions inherited from CMlScriptIngame
Void ShowCurChallengeCard ()
 
Void ShowModeHelp ()
 
Void CopyServerLinkToClipBoard ()
 
Void JoinTeam1 ()
 
Void JoinTeam2 ()
 
Void SetSpectateTarget (Text Player)
 
Void ShowProfile (Text Player)
 
Void ShowInGameMenu ()
 
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
 
Void CloseInGameMenu (EInGameMenuResult Result)
 
- Public Member Functions inherited from CMlScript
Boolean IsKeyPressed (Integer KeyCode)
 
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, CMlControl AutoBackControl, Integer InputPriority)
 
Void OpenLink (Text Url, LinkType LinkType)
 
Void TriggerPageAction (Text ActionString)
 
Void SendCustomEvent (Text Type, Text[] Data)
 
Void PreloadImage (Text ImageUrl)
 

Detailed Description

Supported declare modes : Local Persistent Ingame Manialink API for ShootMania.


The documentation for this struct was generated from the following file: