ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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CSmModeEvent Struct Reference

#include <doc.h>

Inheritance diagram for CSmModeEvent:
[legend]

Public Types

enum  EType {
  Unknown , OnShoot , OnHit , OnNearMiss ,
  OnArmorEmpty , OnCapture , OnShotDeny , OnFallDamage ,
  OnCommand , OnPlayerAdded , OnPlayerRemoved , OnPlayerRequestRespawn ,
  OnActionCustomEvent , OnActionEvent , OnPlayerTouchesObject , OnPlayerTriggersSector ,
  OnPlayerThrowsObject , OnPlayerRequestActionChange
}
enum  EActionSlot {
  Slot_A , Slot_B , Slot_C , Slot_D ,
  Slot_E , Slot_F , Slot_G , Slot_H
}
enum  EActionInput {
  Weapon , Movement , Activable1 , Activable2 ,
  Activable3 , Activable4 , Consumable1 , Consumable2 ,
  None
}
enum  EActionSlots {
  Weapon , Movement , Activable1 , Activable2 ,
  Activable3 , Activable4 , None
}

Public Attributes

const EType Type
const CSmPlayer Player
Integer Damage
const CSmObject VictimObject
Integer ShooterPoints
const CSmPlayer Shooter
const CSmPlayer Victim
const Real Height
const Real MissDist
const Integer WeaponNum
const Boolean ShooterUsedAction
const Integer ShooterWeaponNum
const EActionSlot ShooterActionSlot
const Text ShooterActionId
const Boolean VictimUsedAction
const Integer VictimWeaponNum
const EActionSlot VictimActionSlot
const Text VictimActionId
const EActionSlot Action_Slot
const EActionInput ActionInput
const Text ActionId
const Text Param1
const Text[] Param2
const CSmObject Object
const CSmMapSector Sector
const CSmBlockPole BlockPole
const CSmMapLandmark Landmark
const Ident PlayerId
const CUser User
const Boolean PlayerWasSpawned
const Boolean PlayerWasInLadderMatch
const Vec3 PlayerLastPosition
const Vec3 PlayerLastAimDirection
const Boolean GiveUp
const Text CommandName
const Boolean CommandValueBoolean
const Integer CommandValueInteger
const Real CommandValueReal
const Text CommandValueText
const Integer ActionChange
Public Attributes inherited from CNod
const Ident Id

Detailed Description

Event recieved by ShootMania gamemodes.


The documentation for this struct was generated from the following file: