ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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CTmMlScriptIngame Struct Reference

#include <doc.h>

Inheritance diagram for CTmMlScriptIngame:
[legend]

Public Attributes

const CTmMlPlayer InputPlayer
const CTmMlPlayer GUIPlayer
const Integer NbLaps
const Boolean IndependantLaps
const CTmMlPlayer[] Players
const CTmScore[] Scores
const Integer[] ClanScores
const Vec3 MapStartLinePos
const Vec3[] MapCheckpointPos
const Vec3[] MapFinishLinePos
const Boolean MapIsLapRace
const Integer MapNbLaps
Public Attributes inherited from CMlScriptIngame
const Integer GameTime
CUIConfig UI
CUIConfig ClientUI
Boolean IsSpectatorMode
const Boolean UseClans
const Boolean UseForcedClans
const CMap Map
const CTeam[] Teams
const Text CurrentServerLogin
const Text CurrentServerName
const Text CurrentServerJoinLink
const Text CurrentServerModeName
Public Attributes inherited from CMlScript
const CMlPage Page
const Boolean PageIsVisible
const Integer Now
const Integer Period
const Integer CurrentTime
const Text CurrentTimeText
const Text CurrentLocalDateText
const CUser LocalUser
const CTitle LoadedTitle
const CMlEvent[] PendingEvents
const Real MouseX
const Real MouseY
const Boolean MouseLeftButton
const Boolean MouseRightButton
const Boolean MouseMiddleButton
const Boolean KeyUp
const Boolean KeyDown
const Boolean KeyLeft
const Boolean KeyRight
const Boolean KeyReturn
const Boolean KeySpace
const Boolean KeyDelete
Boolean EnableMenuNavigationInputs
const Boolean IsMenuNavigationForeground
const CXmlManager Xml
const CHttpManager Http
const CAudioManager Audio
Public Attributes inherited from CNod
const Ident Id

Additional Inherited Members

Public Types inherited from CMlScriptIngame
enum  EUISound {
  Default , Silence , StartMatch , EndMatch ,
  StartRound , EndRound , PhaseChange , TieBreakPoint ,
  TiePoint , VictoryPoint , Capture , TimeOut ,
  Notice , Warning , PlayerEliminated , PlayerHit ,
  Checkpoint , Finish , Record , ScoreProgress ,
  RankChange , Bonus , FirstHit , Combo ,
  PlayersRemaining , Custom1 , Custom2 , Custom3 ,
  Custom4
}
enum  EInGameMenuResult {
  Resume , Quit , NormalMenu , AdvancedMenu ,
  ServerSettings
}
Public Types inherited from CMlScript
enum  LinkType {
  ExternalBrowser , ManialinkBrowser , Goto , ExternalFromId ,
  ManialinkFromId , GotoFromId
}
Public Member Functions inherited from CMlScriptIngame
Void ShowCurChallengeCard ()
Void ShowModeHelp ()
Void CopyServerLinkToClipBoard ()
Void JoinTeam1 ()
Void JoinTeam2 ()
Void SetSpectateTarget (Text Player)
Void ShowProfile (Text Player)
Void ShowInGameMenu ()
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
Void CloseInGameMenu (EInGameMenuResult Result)
Public Member Functions inherited from CMlScript
Boolean IsKeyPressed (Integer KeyCode)
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, CMlControl AutoBackControl, Integer InputPriority)
Void OpenLink (Text Url, LinkType LinkType)
Void TriggerPageAction (Text ActionString)
Void SendCustomEvent (Text Type, Text[] Data)
Void PreloadImage (Text ImageUrl)

Detailed Description

Supported declare modes : Local Persistent Trackmania race API for Manialink scripts

Member Data Documentation

◆ MapCheckpointPos

const Vec3 [] CTmMlScriptIngame::MapCheckpointPos

You can use MapCheckpointPos.count to get the number of checkpoints.


The documentation for this struct was generated from the following file: