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Trackmania ManiaScript Reference 2026.2.2.1751
A ManiaScript Reference of the new Trackmania.
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Documentation for class CModeVehicleManager. More...
#include <doc.h>
Public Types | |
| enum | EArmorUse { Self , Group , Owner , Children , Mine } |
| enum | ESlotType { Driver , Passenger } |
Public Member Functions | |
| Void | MapVehicles_Reset () |
| Void | DestroyAllVehicles () |
| CModeVehicle | Vehicle_Create (Ident ModelId, Integer Clan, Integer Armor, CModeVehicleManager::EArmorUse ArmorUse, CMapSpawn Spawn) |
| CModeVehicle | Vehicle_Create (Ident ModelId, Vec3 Offset, Integer Armor, CModeVehicleManager::EArmorUse ArmorUse, CModeVehicle Owner) |
| Void | Vehicle_Destroy (CModeVehicle Vehicle) |
| Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName) |
| Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName, Boolean LoopPath) |
| Void | Vehicle_SetTrailVisible (CModeVehicle Vehicle, Boolean IsVisible) |
| Void | Vehicle_SetShieldVisible (CModeVehicle Vehicle, Boolean IsVisible) |
| Integer | VehicleModel_GetSlotsCount (Ident ModelId, CModeVehicleManager::ESlotType SlotType) |
Public Attributes | |
| Array< CModeVehicle * > | Vehicles |
| Public Attributes inherited from CNod | |
| Ident const | Id |
Documentation for class CModeVehicleManager.
| Void CModeVehicleManager::DestroyAllVehicles | ( | ) |
| Void CModeVehicleManager::MapVehicles_Reset | ( | ) |
| Void CModeVehicleManager::Vehicle_Assign_AutoPilot | ( | CModeVehicle | Vehicle, |
| Text | ModelName ) |
| Void CModeVehicleManager::Vehicle_Assign_AutoPilot | ( | CModeVehicle | Vehicle, |
| Text | ModelName, | ||
| Boolean | LoopPath ) |
| CModeVehicle CModeVehicleManager::Vehicle_Create | ( | Ident | ModelId, |
| Integer | Clan, | ||
| Integer | Armor, | ||
| CModeVehicleManager::EArmorUse | ArmorUse, | ||
| CMapSpawn | Spawn ) |
| CModeVehicle CModeVehicleManager::Vehicle_Create | ( | Ident | ModelId, |
| Vec3 | Offset, | ||
| Integer | Armor, | ||
| CModeVehicleManager::EArmorUse | ArmorUse, | ||
| CModeVehicle | Owner ) |
| Void CModeVehicleManager::Vehicle_Destroy | ( | CModeVehicle | Vehicle | ) |
| Void CModeVehicleManager::Vehicle_SetShieldVisible | ( | CModeVehicle | Vehicle, |
| Boolean | IsVisible ) |
| Void CModeVehicleManager::Vehicle_SetTrailVisible | ( | CModeVehicle | Vehicle, |
| Boolean | IsVisible ) |
| Integer CModeVehicleManager::VehicleModel_GetSlotsCount | ( | Ident | ModelId, |
| CModeVehicleManager::ESlotType | SlotType ) |
| Array<CModeVehicle*> CModeVehicleManager::Vehicles |