Trackmania ManiaScript Reference 2024.9.17.1117
A ManiaScript Reference of the new Trackmania.
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CSmPlayerDriver Class Reference

API for ShootMania bots. More...

#include <doc.h>

Inheritance diagram for CSmPlayerDriver:
[legend]

Public Types

enum  ESmDriverBehaviour {
  Static , Turret , Scripted , IA ,
  Patrol , Escape , Saunter , Orbit ,
  Follow
}
 
enum  ESmDriverPathState {
  Static , None , Computing , Simple ,
  Full , Incomplete , InFlock
}
 
enum  ESmDriverPatrolMode { OneTrip , BackAndForth , Loop }
 
enum  ESmAttackFilter {
  All , AllPlayers , AllBots , AllOpposite ,
  OppositePlayers , OppositeBots , Nobody
}
 

Public Member Functions

Void Scripted_Move (Vec3 Goal)
 
Void Scripted_MoveDelta (Vec3 Delta)
 
Void Scripted_MoveAndAim (Vec3 Goal)
 
Void Scripted_MoveDeltaAndAim (Vec3 Delta)
 
Void Scripted_Aim (Vec3 Goal)
 
Void Scripted_AimDelta (Real DeltaYaw, Real DeltaPitch)
 
Void Scripted_RequestAction ()
 
Void Scripted_RequestGunTrigger ()
 
Void Scripted_RequestInput (CSmMode::EActionInput Input)
 

Public Attributes

CSmPlayerDriver::ESmDriverBehaviour Behaviour
 
Boolean PursueTarget
 
Real AggroRadius
 
Real ShootRadius
 
Real TargetMinDistance
 
Real DisengageDistance
 
Real PathSpeedCoef
 
Real Accuracy
 
Integer ReactionTime
 
Integer ShootPeriodMin
 
Integer ShootPeriodMax
 
Boolean RocketAnticipation
 
Real TargetDetectionFov
 
CSmPlayerDriver::ESmAttackFilter AttackFilter
 
CSmPlayer *const Target
 
Boolean const IsStuck
 
CSmPlayerDriver::ESmDriverPathState const PathState
 
CSmPlayer *const Owner
 
CSmPlayerDriver::ESmDriverPatrolMode Patrol_Mode
 
CMapBotPathPatrol_Path
 
Vec3 Escape_AnchorPoint
 
Real Escape_DistanceSafe
 
Real Escape_DistanceMinEscape
 
Real Escape_DistanceMaxEscape
 
Vec3 Saunter_AnchorPoint
 
Integer Saunter_BaseChillingTime
 
Integer Saunter_ChillingTimeDelta
 
Real Saunter_Radius
 
Vec3 Orbit_AnchorPoint
 
Real Orbit_Radius
 
Boolean Orbit_IsClockWise
 
Boolean Scripted_ForceAimInMoveDir
 
Vec3 Follow_Offset
 
Boolean Follow_ForceAimInLeaderDir
 
Boolean Follow_HasLeader
 
CSmPlayerFollow_Leader
 
Vec3 Follow_AnchorPoint
 
CSmPlayerForcedTarget
 
Array< CSmPlayer * > TargetsToAvoid
 
Boolean PredictJump
 
Boolean UsePathFinding
 
CSmMode::EActionInput OnStuckInput
 
Real MaxPathDivergence
 
Real TargetWorldRadius
 
Real TargetWorldPriority
 
Integer LostTargetChaseDuration
 
Array< CSmPlayerDriver * > FlockPartners
 
Real FlockRadius
 
Real FlockFov
 
Real FlockCohesionWeight
 
Real FlockAlignmentWeight
 
Real FlockSeparationWeight
 
- Public Attributes inherited from CNod
Ident const Id
 

Detailed Description

API for ShootMania bots.

Member Function Documentation

◆ Scripted_RequestAction()

Void CSmPlayerDriver::Scripted_RequestAction ( )

Same as Scripted_RequestInput(CSmMode::EActionInput::Movement).

◆ Scripted_RequestGunTrigger()

Void CSmPlayerDriver::Scripted_RequestGunTrigger ( )

Same as Scripted_RequestInput(CSmMode::EActionInput::Weapon). This has no effect when ForcedTarget is not Null.

Member Data Documentation

◆ Escape_AnchorPoint

Vec3 CSmPlayerDriver::Escape_AnchorPoint

Note that CSmMode::SpawnPlayer and CSmMode::SpawnBotPlayer may reset this value to the spawn position.

◆ FlockAlignmentWeight

Real CSmPlayerDriver::FlockAlignmentWeight

Flocking is a work in progress. How much the driver values going the same direction as its neighbours.

◆ FlockCohesionWeight

Real CSmPlayerDriver::FlockCohesionWeight

Flocking is a work in progress. How much the driver values going towards its neighbours.

◆ FlockFov

Real CSmPlayerDriver::FlockFov

Flocking is a work in progress. The field of view angle the driver uses to see its neighbours. Value in degrees.Values in range (0.000000-360.000000)

◆ FlockPartners

Array<CSmPlayerDriver*> CSmPlayerDriver::FlockPartners

Flocking is a work in progress. You need to fill this array and define a default behaviour for each member of the flock.

◆ FlockRadius

Real CSmPlayerDriver::FlockRadius

Flocking is a work in progress. How far the driver see its neighbours.

◆ FlockSeparationWeight

Real CSmPlayerDriver::FlockSeparationWeight

Flocking is a work in progress. How much the driver values not hitting its neighbours.

◆ LostTargetChaseDuration

Integer CSmPlayerDriver::LostTargetChaseDuration

How long the driver will try to chase its target after it can't see it, 0 to disable.

◆ Orbit_AnchorPoint

Vec3 CSmPlayerDriver::Orbit_AnchorPoint

Note that CSmMode::SpawnPlayer and CSmMode::SpawnBotPlayer may reset this value to the spawn position.

◆ PathState

CSmPlayerDriver::ESmDriverPathState const CSmPlayerDriver::PathState

PathFinding takes some time to compute and doesn't always reach the intended goal. The player will most probably reach the goal in the case CSmPlayerDriver::ESmDriverPathState::Full.

◆ Saunter_AnchorPoint

Vec3 CSmPlayerDriver::Saunter_AnchorPoint

Note that CSmMode::SpawnPlayer and CSmMode::SpawnBotPlayer may reset this value to the spawn position.

◆ TargetDetectionFov

Real CSmPlayerDriver::TargetDetectionFov

The field of view angle the driver uses to search for targets. Value in degrees.Values in range (0.000000-360.000000)

◆ TargetWorldPriority

Real CSmPlayerDriver::TargetWorldPriority

How much the driver value attacking the world rather than players. 0.0 for players only, 1.0 for world only, 0.5 for no preference.Values in range (0.000000-1.000000)

◆ TargetWorldRadius

Real CSmPlayerDriver::TargetWorldRadius

If larger than 0.0, this bot can attack destructible parts of the world.


The documentation for this class was generated from the following file: