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ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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#include <doc.h>
Public Types | |
| enum | ETmScoreSortOrder { TotalPoints , BestRace_Time , BestRace_Stunts , BestRace_NbRespawns , BestRace_CheckpointsProgress , PrevRace_Time , Name , LadderRankSortValue } |
| enum | ETMRespawnBehaviour { Normal , DoNothing , GiveUpBeforeFirstCheckPoint , AlwaysGiveUp } |
| enum | ETmRaceChronoBehaviour { Auto , Hidden , CountDown , Normal } |
| enum | EPersonalGhost { Disabled , Latest , FastestRace } |
Public Types inherited from CMode | |
| enum | EMedal { None , Finished , Bronze , Silver , Gold , Author } |
Public Member Functions | |
| Void | PassOn (CTmModeEvent Event) |
| Void | Discard (CTmModeEvent Event) |
| Void | SpawnPlayer (CTmPlayer Player, Integer ClanNum, Integer RaceStartTime) |
| Void | UnspawnPlayer (CTmPlayer Player) |
| Void | SetPlayerClan (CTmPlayer Player, Integer ClanNum) |
| Void | Scores_Sort (ETmScoreSortOrder SortOrder) |
| Void | Scores_Clear () |
| Void | Ladder_ComputeRank (ETmScoreSortOrder SortOrder) |
Public Member Functions inherited from CMode | |
| Void | TweakTeamColorsToAvoidHueOverlap () |
| Void | RequestLoadMap () |
| Void | RequestUnloadMap () |
| Void | Ladder_OpenMatch_Request () |
| Void | Ladder_AddPlayer (CScore PlayerScore) |
| Void | Ladder_OpenMatch_BeginRequest () |
| Void | Ladder_OpenMatch_AddPlayer (CScore PlayerScore) |
| Void | Ladder_OpenMatch_EndRequest () |
| Void | Ladder_CloseMatchRequest () |
| Void | Ladder_CancelMatchRequest () |
| Void | Ladder_SetResultsVersion (Integer Version) |
| Void | Ladder_SetMatchMakingMatchId (Integer MatchId) |
| Void | Ladder_EnableChallengeMode (Boolean Enable) |
| Boolean | Admin_KickUser (CUser User, Text Reason) |
| Void | Admin_SetLobbyInfo (Boolean IsLobby, Integer LobbyPlayerCount, Integer LobbyMaxPlayerCount, Real LobbyPlayersLevel) |
| Void | AutoTeamBalance () |
| Void | Solo_SetNewRecord (CScore PlayerScore, EMedal PlayerScore) |
| Integer | Synchro_AddBarrier () |
| Boolean | Synchro_BarrierReached (Integer Barrier) |
| Boolean | Users_AreAllies (CUser User1, CUser User2) |
| Void | Users_RequestSwitchToSpectator (CUser User) |
| CUser | Users_CreateFake (Text NickName, Integer RequestedTeam) |
| Void | Users_DestroyFake (CUser User) |
| Void | Users_SetNbFakeUsers (Integer NbTeam1, Integer NbTeam2) |
| Void | Users_DestroyAllFakes () |
| Void | ItemList_Begin () |
| Ident | ItemList_Add (Text ModelName) |
| Ident | ItemList_AddWithSkin (Text ModelName, Text SkinName) |
| Void | ItemList_End () |
| Void | DemoToken_StartUsingToken () |
| Void | DemoToken_StopUsingToken () |
| Void | DemoToken_GetAndUseToken (CUser User) |
| Void | ActionList_Begin () |
| Ident | ActionList_Add (Text ActionName) |
| Void | ActionList_End () |
| Void | Replay_Start () |
| Void | Replay_Stop () |
Public Attributes | |
| const CTmPlayer[] | AllPlayers |
| const CTmPlayer[] | Spectators |
| const CTmPlayer[] | Players |
| const CTmPlayer[] | PlayersRacing |
| const CTmPlayer[] | PlayersWaiting |
| const CTmScore[] | Scores |
| Integer | Clan1Score |
| Integer | Clan2Score |
| Integer[] | ClanScores |
| const Integer | ClansNbTotal |
| const Integer[] | ClansNbPlayers |
| const CTmModeEvent[] | PendingEvents |
| Integer | CutOffTimeLimit |
| Integer | NbLaps |
| Boolean | IndependantLaps |
| Boolean | UseClans |
| Boolean | UseForcedClans |
| ETMRespawnBehaviour | RespawnBehaviour |
| Boolean | UiRounds |
| Boolean | UiLaps |
| Boolean | UiStuntsMode |
| Boolean | UiDisplayStuntsNames |
| Boolean | UiDisableHelpMessage |
| Integer | UiScoresPointsLimit |
| ETmRaceChronoBehaviour | UiRaceChrono |
| Boolean | HideOpponents |
| Integer | ForceMaxOpponents |
| Boolean | EnableLegacyXmlRpcCallbacks |
| Boolean | MedalGhost_ShowGold |
| Boolean | MedalGhost_ShowSilver |
| Boolean | MedalGhost_ShowBronze |
| EPersonalGhost | PersonalGhost |
| const Vec3 | MapStartLinePos |
| const Vec3[] | MapCheckpointPos |
| const Vec3[] | MapFinishLinePos |
| const Boolean | MapIsLapRace |
| const Integer | MapNbLaps |
Public Attributes inherited from CMode | |
| Text | ModeStatusMessage |
| const CTitle | LoadedTitle |
| const Text | ServerLogin |
| const Text | ServerName |
| const Text | ServerModeName |
| const Text | MapName |
| const CMap | Map |
| const Text | MapPlayerModelName |
| const CUser[] | Users |
| const CTeam[] | Teams |
| Text | NeutralEmblemUrl |
| const Text | ForcedClubLinkUrl1 |
| const Text | ForcedClubLinkUrl2 |
| const Integer | Now |
| const Integer | Period |
| Boolean | MatchEndRequested |
| const Boolean | ServerShutdownRequested |
| const Boolean | MapLoaded |
| const CMapInfo[] | MapList |
| Integer | NextMapIndex |
| const CUIConfigMgr | UIManager |
| const Boolean | Ladder_RequestInProgress |
| const Boolean | Solo_NewRecordSequenceInProgress |
| const CXmlRpc | XmlRpc |
| const CXmlManager | Xml |
| const CHttpManager | Http |
| Boolean | UseMinimap |
| Boolean | Replay_AutoStart |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local Persistent Rules API for TrackMania gamemodes.
| const Vec3 [] CTmMode::MapCheckpointPos |
You can use MapCheckpointPos.count to get the number of checkpoints.