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Trackmania ManiaScript Reference 2025.6.19.2137
A ManiaScript Reference of the new Trackmania.
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Event recieved by ShootMania gamemodes. More...
#include <doc.h>
Public Types | |
| enum | EType { Unknown , OnShoot , OnHit , OnNearMiss , OnArmorEmpty , OnCapture , OnShotDeny , OnFallDamage , OnCommand , OnPlayerAdded , OnPlayerRemoved , OnPlayerRequestRespawn , OnActionCustomEvent , OnActionEvent , OnPlayerTouchesObject , OnPlayerThrowsObject , OnPlayerTriggersSector , OnPlayerTriggersWaypoint , OnPlayerRequestActionChange , OnVehicleArmorEmpty , OnVehicleCollision , OnVehicleVsVehicleCollision , OnPlayerRequestItemInteraction , OnStuntFigure } |
| enum | EActionSlot { Slot_A , Slot_B , Slot_C , Slot_D , Slot_E , Slot_F , Slot_G , Slot_H } |
| enum | EActionInput { Weapon , Secondary , Movement , QuickAccess1 , QuickAccess2 , QuickAccess3 , QuickAccess4 , QuickAccess5 , QuickAccess6 , QuickAccess7 , QuickAccess8 , QuickAccess9 , QuickAccess0 , Consumable1 , Consumable2 , None } |
Event recieved by ShootMania gamemodes.
Supported declare modes :
| enum CSmModeEvent::EType |
| Integer const CSmModeEvent::ActionChange |
| Text const CSmModeEvent::ActionId |
| CSmModeEvent::EActionInput const CSmModeEvent::ActionInput |
| CSmModeEvent::EActionSlot const CSmModeEvent::ActionSlot |
| Text const CSmModeEvent::CommandName |
| Boolean const CSmModeEvent::CommandValueBoolean |
| Int2 const CSmModeEvent::CommandValueInt2 |
| Int3 const CSmModeEvent::CommandValueInt3 |
| Integer const CSmModeEvent::CommandValueInteger |
| Real const CSmModeEvent::CommandValueReal |
| Text const CSmModeEvent::CommandValueText |
| Vec2 const CSmModeEvent::CommandValueVec2 |
| Vec3 const CSmModeEvent::CommandValueVec3 |
| Integer CSmModeEvent::Damage |
| Boolean const CSmModeEvent::GiveUp |
| Real const CSmModeEvent::Height |
| Boolean const CSmModeEvent::IsFinish |
| Boolean const CSmModeEvent::IsNewLap |
| Vec3 const CSmModeEvent::ItemPosition |
| CSmMapLandmark* const CSmModeEvent::Landmark |
| Real const CSmModeEvent::MissDist |
| CSmObject* const CSmModeEvent::Object |
| Text const CSmModeEvent::Param1 |
| CSmPlayer* const CSmModeEvent::Player |
| Vec3 const CSmModeEvent::PlayerLastAimDirection |
| Vec3 const CSmModeEvent::PlayerLastPosition |
| Boolean const CSmModeEvent::PlayerWasDisconnected |
| Boolean const CSmModeEvent::PlayerWasInLadderMatch |
| Boolean const CSmModeEvent::PlayerWasSpawned |
| Boolean const CSmModeEvent::RegressRespawn |
| Text const CSmModeEvent::ShooterActionId |
| CSmModeEvent::EActionSlot const CSmModeEvent::ShooterActionSlot |
| Integer const CSmModeEvent::ShooterClan |
| CEntity* const CSmModeEvent::ShooterEntity |
| Integer CSmModeEvent::ShooterPoints |
| Boolean const CSmModeEvent::ShooterUsedAction |
| Integer const CSmModeEvent::ShooterWeaponNum |
| CStuntFigure* const CSmModeEvent::StuntFigure |
| CSmModeEvent::EType const CSmModeEvent::Type |
Event type
| CUser* const CSmModeEvent::User |
| Integer const CSmModeEvent::UserData |
| Text const CSmModeEvent::VictimActionId |
| CSmModeEvent::EActionSlot const CSmModeEvent::VictimActionSlot |
| CEntity* const CSmModeEvent::VictimEntity |
| Integer const CSmModeEvent::VictimShield |
| Boolean const CSmModeEvent::VictimUsedAction |
| Integer const CSmModeEvent::VictimWeaponNum |
| Integer const CSmModeEvent::WaypointLapTime |
| Integer const CSmModeEvent::WaypointTime |
| Integer const CSmModeEvent::WeaponNum |