Trackmania ManiaScript Reference 2024.9.17.1117
A ManiaScript Reference of the new Trackmania.
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Event recieved by ShootMania gamemodes. More...
#include <doc.h>
Public Attributes | |
CSmModeEvent::EType const | Type |
CSmPlayer *const | Player |
Integer | Damage |
Integer const | VictimShield |
CEntity *const | VictimEntity |
Integer | ShooterPoints |
CEntity *const | ShooterEntity |
Integer const | ShooterClan |
Real const | Height |
Integer const | UserData |
Vec3 const | ItemPosition |
Real const | MissDist |
Integer const | WeaponNum |
Boolean const | ShooterUsedAction |
Integer const | ShooterWeaponNum |
CSmModeEvent::EActionSlot const | ShooterActionSlot |
Text const | ShooterActionId |
Boolean const | VictimUsedAction |
Integer const | VictimWeaponNum |
CSmModeEvent::EActionSlot const | VictimActionSlot |
Text const | VictimActionId |
CSmModeEvent::EActionSlot const | ActionSlot |
CSmModeEvent::EActionInput const | ActionInput |
Text const | ActionId |
Text const | Param1 |
Array< Text > | Param2 |
CSmObject *const | Object |
Integer const | WaypointTime |
Integer const | WaypointLapTime |
Boolean const | IsFinish |
Boolean const | IsNewLap |
CSmMapLandmark *const | Landmark |
CUser *const | User |
Boolean const | PlayerWasSpawned |
Boolean const | PlayerWasDisconnected |
Boolean const | PlayerWasInLadderMatch |
Vec3 const | PlayerLastPosition |
Vec3 const | PlayerLastAimDirection |
Boolean const | GiveUp |
Boolean const | RegressRespawn |
Text const | CommandName |
Boolean const | CommandValueBoolean |
Integer const | CommandValueInteger |
Real const | CommandValueReal |
Text const | CommandValueText |
Vec2 const | CommandValueVec2 |
Vec3 const | CommandValueVec3 |
Int2 const | CommandValueInt2 |
Int3 const | CommandValueInt3 |
Integer const | ActionChange |
CStuntFigure *const | StuntFigure |
Public Attributes inherited from CBaseEvent | |
Boolean const | HasBeenPassed |
Boolean const | HasBeenDiscarded |
Public Attributes inherited from CBaseConstEvent | |
Boolean | HasBeenProcessed |
Public Attributes inherited from CNod | |
Ident const | Id |
Event recieved by ShootMania gamemodes.
Supported declare modes :
CSmModeEvent::EType const CSmModeEvent::Type |
Event type