ManiaPlanet 3 ManiaScript Reference 2015.06.18.1510
A ManiaScript Reference of the ManiaPlanet 3 game (frozen installation). This is OUTDATED, and exists only for entertainment purposes.
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CSmPlayerDriver Struct Reference
Inheritance diagram for CSmPlayerDriver:
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Public Types

enum  ESmDriverBehaviour {
  Static , Turret , Scripted , IA ,
  Patrol , Escape , Saunter
}
 
enum  ESmDriverPatrolMode { OneTrip , BackAndForth , Loop }
 
enum  ESmAttackFilter {
  All , AllPlayers , AllBots , AllOpposite ,
  OppositePlayers , OppositeBots , Nobody
}
 

Public Attributes

ESmDriverBehaviour Behaviour
 
Real AggroRadius
 
Real DisengageDistance
 
Real PathSpeedCoef
 
Real Accuracy
 
Integer ReactionTime
 
Integer ShootPeriodMin
 
Integer ShootPeriodMax
 
Boolean RocketAnticipation
 
Real Fov
 
ESmAttackFilter AttackFilter
 
const CSmPlayer Target
 
const Boolean IsStuck
 
Boolean IsFlying
 
Integer PathOffset
 
Real Agressivity
 
Boolean UseOldShootingSystem
 
ESmDriverPatrolMode Patrol_Mode
 
Vec3 Escape_AnchorPoint
 
Real Escape_DistanceSafe
 
Real Escape_DistanceMinEscape
 
Real Escape_DistanceMaxEscape
 
Vec3 Saunter_AnchorPoint
 
Integer Saunter_BaseChillingTime
 
Integer Saunter_ChillingTimeDelta
 
Real Saunter_Radius
 
Boolean Scripted_ForceAimInMoveDir
 
CSmPlayer ForcedTarget
 
CSmPlayer[] TargetsToAvoid
 
- Public Attributes inherited from CNod
const Ident Id
 

The documentation for this struct was generated from the following file: