ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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CMlScriptIngame Struct Reference

#include <doc.h>

Inheritance diagram for CMlScriptIngame:
[legend]

Public Types

enum  EUISound {
  Default , Silence , StartMatch , EndMatch ,
  StartRound , EndRound , PhaseChange , TieBreakPoint ,
  TiePoint , VictoryPoint , Capture , TimeOut ,
  Notice , Warning , PlayerEliminated , PlayerHit ,
  Checkpoint , Finish , Record , ScoreProgress ,
  RankChange , Bonus , FirstHit , Combo ,
  PlayersRemaining , Custom1 , Custom2 , Custom3 ,
  Custom4
}
 
enum  EInGameMenuResult {
  Resume , Quit , NormalMenu , AdvancedMenu ,
  ServerSettings
}
 
- Public Types inherited from CMlScript
enum  LinkType {
  ExternalBrowser , ManialinkBrowser , Goto , ExternalFromId ,
  ManialinkFromId , GotoFromId
}
 

Public Member Functions

Void ShowCurChallengeCard ()
 
Void ShowModeHelp ()
 
Void CopyServerLinkToClipBoard ()
 
Void JoinTeam1 ()
 
Void JoinTeam2 ()
 
Void RequestSpectatorClient (Boolean Spectator)
 
Void SetSpectateTarget (Text Player)
 
Void ShowProfile (Text Player)
 
Void ShowInGameMenu ()
 
Void CloseInGameMenu (EInGameMenuResult Result)
 
Void CloseScoresTable ()
 
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
 
- Public Member Functions inherited from CMlScript
Void Dbg_SetProcessed (CMlScriptEvent Event)
 
Boolean IsKeyPressed (Integer KeyCode)
 
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, CMlControl AutoBackControl, Integer InputPriority)
 
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, Boolean WithManualScroll, CMlControl AutoBackControl, Integer InputPriority)
 
Void OpenLink (Text Url, LinkType LinkType)
 
Void TriggerPageAction (Text ActionString)
 
Void SendCustomEvent (Text Type, Text[] Data)
 
Void PreloadImage (Text ImageUrl)
 
Void PreloadAll ()
 
Text Dbg_DumpDeclareForVariables (CNod Nod, Boolean StatsOnly)
 

Public Attributes

const Integer GameTime
 
const CPlaygroundClient Playground
 
CUIConfig UI
 
CUIConfig ClientUI
 
const Boolean IsSpectator
 
const Boolean IsSpectatorClient
 
const Boolean UseClans
 
const Boolean UseForcedClans
 
const CManiaAppPlaygroundCommon ParentApp
 
const CMap Map
 
const CTeam[] Teams
 
const Boolean IsInGameMenuDisplayed
 
const Text CurrentServerLogin
 
const Text CurrentServerName
 
const Text CurrentServerDesc
 
const Text CurrentServerJoinLink
 
const Text CurrentServerModeName
 
const Integer SplitScreenNum
 
const Integer SplitScreenCount
 
const CAchievementsManager AchievementsManager
 
- Public Attributes inherited from CMlScript
const CMlPage Page
 
const Boolean PageIsVisible
 
Boolean PageAlwaysUpdateScript
 
const Integer Now
 
const Integer Period
 
const Integer CurrentTime
 
const CUser LocalUser
 
const CTitle LoadedTitle
 
const CMlScriptEvent[] PendingEvents
 
Boolean Dbg_WarnOnDroppedEvents
 
const Real MouseX
 
const Real MouseY
 
const Boolean MouseLeftButton
 
const Boolean MouseRightButton
 
const Boolean MouseMiddleButton
 
const Boolean KeyUp
 
const Boolean KeyDown
 
const Boolean KeyLeft
 
const Boolean KeyRight
 
const Boolean KeyReturn
 
const Boolean KeySpace
 
const Boolean KeyDelete
 
Boolean EnableMenuNavigationInputs
 
const Boolean IsMenuNavigationForeground
 
const CParsingManager Xml
 
const CHttpManager Http
 
const CVideoManager Video
 
const CAudioManager Audio
 
const CInputManager Input
 
const CDataFileMgr DataFileMgr
 
const CScoreMgr ScoreMgr
 
const CAnimManager AnimMgr
 
const CSystemPlatform System
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local Persistent API for GameModes Manialinks

Member Function Documentation

◆ RequestSpectatorClient()

Void CMlScriptIngame::RequestSpectatorClient ( Boolean Spectator)

Request change of IsSpectatorClient (not immediate, and it may be refused).

◆ SetSpectateTarget()

Void CMlScriptIngame::SetSpectateTarget ( Text Player)

Set the spectated player, but do not switch to spectator mode automatically. Equivalent to numpad1/2/3/4

Member Data Documentation

◆ ClientUI

CUIConfig CMlScriptIngame::ClientUI

Locally accessible by the client script to locally override settings from the server.

◆ IsSpectator

const Boolean CMlScriptIngame::IsSpectator

Is in spectator mode - may be only for a short time between rounds.

◆ IsSpectatorClient

const Boolean CMlScriptIngame::IsSpectatorClient

Client actually desires to spectate instead of playing.

◆ ParentApp

const CManiaAppPlaygroundCommon CMlScriptIngame::ParentApp

Will be Null if the script is not runing in a layer of an app.

◆ UI

CUIConfig CMlScriptIngame::UI

(read-only) UI actually displayed, as defined by the server.


The documentation for this struct was generated from the following file: