ManiaPlanet ManiaScript Reference 2019.11.19.1850
A ManiaScript Reference of the ManiaPlanet game.
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#include <doc.h>
Public Attributes | |
const Integer | CurrentClan |
const CTmScore | Score |
Integer | RaceStartTime |
Boolean | IsSpawned |
CTmResult | CurRace |
CTmResult | CurLap |
Integer | CurrentNbLaps |
const Integer | CurTriggerIndex |
const Vec3 | Position |
const Real | AimYaw |
const Real | AimPitch |
const Vec3 | AimDirection |
const Vec3 | Velocity |
const Real | Speed |
Ident | ForceModelId |
const Integer | IdleDuration |
Real | AccelCoef |
Real | ControlCoef |
Real | GravityCoef |
Public Attributes inherited from CPlayer | |
const CUser | User |
const Integer | RequestedClan |
const Boolean | RequestsSpectate |
Public Attributes inherited from CNod | |
const Ident | Id |
Supported declare modes : Local NetworkRead NetworkWrite Player for CTmMode.
const Vec3 CTmPlayer::AimDirection |
Approximated value, very dependent on network quality.
const Real CTmPlayer::AimPitch |
Approximated value, very dependent on network quality.
const Real CTmPlayer::AimYaw |
Approximated value, very dependent on network quality.
const Vec3 CTmPlayer::Position |
Approximated value, very dependent on network quality.
const Real CTmPlayer::Speed |
Approximated value, very dependent on network quality.
const Vec3 CTmPlayer::Velocity |
Approximated value, very dependent on network quality.